Kinda off topic, but would it be possible to update the endless beta version to have the current build of the game? That would let me run both at the same time and have access to training mode while waiting for games in qm.
I think this would be a really good change because yeah it does not feel good to get clipped after dodging certain moves 'cause you're in neutral fly to punish and WHAM your foot is out and ouch.One bit of QoL i would like to see that hasnt been mentioned here yet is the consistency of her flight hurtboxes, Her feet dip down depending on the direction you fly and can lead to her getting clipped at max height for some directions but not others by things such as L-luger, lenny, and Marie's beams. I'd really like for her to have one static hurtbox for flight
I'm gonna miss jLP A2A (happy she keeps the faster overhead) but I think this really is the best of both worlds and pw got to keep most of the good stuff I liked so that's great. My only problem really was that it was thought that Painwheel was "overall nerfed" was not a sentence I was willing to accept but now I don't think anybody would say that.
This is a GREAT idea- I just ask if we can archive current endless beta as a launch option ie ireallyfearchange so people can still play/lab pre-Annie sg thanks I still load it up to this day.
Can't you just use that trick triv and nope had a while back to play older versions?
This is a really good point; Robo Fortune should probably not have this if Marie lost it, it basically enables assist calls at heights they probably shouldn't be allowed. And if you want to look at that and go "but Fortune Fiber + assist!!!!" then sure, that can probably go too. Calling assists at heights your opponent cannot see the assist is pretty corny, and SG was designed from the ground up to try and prevent that as much as possible.
The calls for fortune nerfs are coming from inside the house.
For the record I agree with you; I just think Robo should lose hers, and if Fiber + assist has to be a casualty of that than it's kind of whatever. Robo j.hk + assist exists in the same grey area where you call the assist while grounded or in jump frames, and then instantly launch yourself into the air making the fact you called it while grounded basically meaningless. Maybe Fortune and Robo are going to be unchanged in this regard, but I would like some sort of consistency going forward for characters that can effectively cheese the "no assist calls at SJ height rule". Maybe the solution is giving Marie j.mk + assist back, but to me, it makes more sense to look at the other two worst offenders of this, and those are Fortune Fiber + assist and Robo j.hk + assist.The calls for fortune nerfs are coming from inside the house.
Fiber already puts fortune in a super jump state so she's only calling assist when she's on the ground already, I don't think it's the same at all.
I'm also not sure how you would change fiber+assist without it feeling awful anyway. If it was you can't do assist+fiber in the same input you would just do 62(assist)3HK for the same result but harder execution, or you make it so fortune can't fiber at all when an assist is coming on screen which would be horrendous.
I don't think this meaningfully moves the needle in terms of her strength, it is very rare for her to make it to Starving with her current drain and hunger mechanics imo.
Cloud hasn't communicated this anywhere visible to me.
I don't expect we'll ever touch it again, sorry. You can achieve this already though by following these steps:
I see, I'm fine with the way marie and robo call assists at super jump height personally, but I do understand the perspective that they shouldn't be allowed to do that. I wasn't under the impression that when people talked about robo doing jHK+assist they had a problem with her doing it from the ground, I thought the problematic sequence was viewed to be 7/8/9HK L beam+assist at the top of the screen to create a wall and cover her landing or create an ambiguous left/right as she runs away. I guess it goes without saying since I'm fine with the more egregious cases but even if robo jHK+assist got removed I think she should still be allowed to do it starting from the ground.For the record I agree with you; I just think Robo should lose hers, and if Fiber + assist has to be a casualty of that than it's kind of whatever. Robo j.hk + assist exists in the same grey area where you call the assist while grounded or in jump frames, and then instantly launch yourself into the air making the fact you called it while grounded basically meaningless.