Yeah I think I'll make assist hits ignore it since they don't set off the eyeballs.
I think I'll have time to look into this soon. You mean Normal Throw → Retina Reflector (Contact Lens) → Combo, yes?
Definitely that’s it.
I think that would lead to even more misinputs. Stick players sometimes roll through down when they do charge motions, so [4], 236MP would be both Slurp N Slide and Bobblin.
I'm going to take another look at my replays and get back to you!I think that would lead to even more misinputs. Stick players sometimes roll through down when they do charge motions, so [4], 236MP would be both Slurp N Slide and Bobblin.
214MP doesn't have a forward input, which is required for Slurp N Slide - how are you getting a forward? Is this when dealing with cross ups?
The hunger state is locked during a combo even if hunger changes over the threshold, so personally I think it's fine. It's similar to PW's install.
agreed. meant being combo'd by opponent*
Ooh right that makes more sense.
It's not intentional, and will be fixed in the next build. Thank you though!
What did you expect to happen here out of curiosity? This feels like an okay resolution to me and is working as intended, since "grab from a projectile" style moves can trade.
It's one of the few moves that moves forward with a hitbox (Hairball, Cilia Clide, Bomber, Bypass, H Knuckle, etc) that is safe on block, where most of those other ones are pretty all-in. If it gets a bunch of other benefits it may not stay safe, but we can play with it later.
I had no idea what would happen so that's why I put it here, glad it wasn't a bug!
I don't normally think about using it when playing compared to her other specials, but I can look at it for an assist! Time will tell.
Sounds good, I'll wait until she has all her moves before I put out balance questions. :)
i feel like it would be worth mentioning that having a flat color would make life a lot easier for hearing impaired players such as myself who can't neccesarily pick up on sound cues when skullgirls is being as hectic as it is. listening for audio cues can be super difficult when noises are already getting jumbled. i imagine it's only worse for players with cochlear implants. a visual cue would be a lot more effective in almost every circumstance.View attachment 15918
I think it would be very important for Umbrella's hunger state to be displayed while benched, in a simpler flat color over the pips.
Having both the player and the opponent know what state she's in helps both players!
It can transition from color to color when an assist is used, or when it naturally depletes at the slower rate.
Also, can we talk about possibly freezing Umbrella's hunger state when she's doing a happy birthday? She has different routes depending on her state, and that switching mid-birthday combo along with grab specials not working on assists means she'll almost always be starving after doing a full happy birthday combo.