Not the case unless I'm playing bella vs head off fortune or bella vs peacock+HK HB
I don't think that is entirely fair. While there are certainly some opinions on here that seem rooted in regurgitation, I find that most of us have a fair idea of what is going on. It isn't like I bitch about Updo on the forums as I do, and then log in to game only to give up when I see Updo (every... fucking... match). I, and I assume this holds for most average+ players, am actively trying to counter it.[/USER]
a focus on offline play is really important and something i am trying to improve in my immediate scene; you just learn so much more playing people in person because the frustration you feel is different then online. it has a face, and usually that face belongs to a pretty cool dude that will help you out instead of some evil faceless online entity.
its really fun showing people tech i have found or more optimized combos or different approaches to neutral that i think of.[/user]
At NEC during my match with @winnie (iirc) @ShadeMoneh was basically over my shoulder and he said "That's a nice combo you got there. It'd be a shame if..."
Then I dropped it. That's pretty invaluable right there if you ask me
Who the hell does bulleted lists like thisRanked is bad.
When it comes to hosting sessions cnce the console version is out it will be easier to host them. Pc brings a lot of annoying issues
For example at NEC:
.Not everyone's controller worked on every set up
.Every set up felt different and some had lag people weren't used too(like mine)
Or just in general
.Not everyone can bring their desktops to the venue(same with laptops)
See you guys in 2 weeks yes yes?
Since I don't have the execution of a veteran relearning combos that do not work anymore because of the prior, consistent undizzy changes has been a bit frustrating considering I don't even have an Encore Squigly combo yet, part from being lazy and part from having trouble with the cancels required for the new optimal ones.
What my point is I believe is that while the undizzy changes worked out for a better game in my opinion, changes also wear the player down. It might be fun to change your combos or techniques up the first few times, but after a while it's good to have some stuff stick for the player base to learn.
I see new mixups every single time I play, which is the fantastic thing about SG, but also a frustrating one in some cases. If people push for more changes, the relearning of a game like SG can be a put off for some intermediate players.
See, that's interesting, because my same non-optimal-still-good-dmg Filia combo has worked forever.
I think a decent amount of this is the mindset that optimal combos are the only things worth doing, and the resulting focus on that instead of on aspects of the game that haven't changed and have instead become more useful as combos got shorter...but I guess that's just me! :^)
I'm not even starting with this.
I don't think this is true - optimizing so you could get all your chains in before -> skipping the last one now (or equivalent) is not necessarily optimal anymore.
I know. It sucks. But unfortunately, I don't have any in-depth experience with any game but Skullgirls (so when people say "OMG Nu/Tager!" I kinda just go "okay, I'm guessing it was super broken"). And Skullgirls doesn't have super broken anything, so there's that.
Solo Bella. Hat Arms 4 life.
My midscreen Filia combo with multiple hairballs long ago was patched out, my old Filia corner combo was shortened by the newest Undizzy, and the only Squigly combo I know was shortened as well.
At NEC during my match with @winnie (iirc) @ShadeMoneh was basically over my shoulder and he said "That's a nice combo you got there. It'd be a shame if..."
Then I dropped it. That's pretty invaluable right there if you ask me