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What do you guys have to say on the new school fighting system

SaltedIce

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I have a little bit of an arcade bias on fighting games and I dont really appreciate the whole "one long round" thing or whatever you call it, I'm playing KI at my nigs house and he dwindles down my health, i beat him(I always do) but my life was just low enough that after he gets back up, bam, I'm down, I work loong and hard ok! and I have to be so much more better if im in the red and my opponent is, I just...dont like it.
 
So, basically you dislike how 1v1 matches work in Skullgirls now?

The system gives both players the same amount of health (=two bars), is fair (it's possible for the player that dealt less damage across three rounds to win in the previous system, but not now), allows the match to keep its flow without a forced interruption and health/position/meter/timer reset midway and prevents 1v1s from taking forever (up to one full timer rather than three), which is a blessing especially in lobbies.

Long story short, in the new system the better player wins and it takes him less time to do so.

In Skullgirls in particular, if you prefer the round system over a down system despite all of the above points, for local matches you can set the number of rounds to 1 (in which case there is no second health bar), and then just do a ft2 or ft-however-many-you'd-like that way.
 
Eh, I can't say I mind the replacement of rounds with downs, but I wouldn't mind an option to switch between downs and rounds (which wouldn't affect tournament mode or ranked online).
 
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I prefer downs over rounds in most cases, especially in faster-paced games. I really only think rounds should be used in Street Fighter at this point.
 
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But downs aren't a new-school mechanic. They've been in use since at least 1994, it's just that there's more people using them now. And honestly, it's a little unfair to the winning player that he loses all of his health after beating you, isn't it? I'm not saying all games should have downs, but I am interested in the reasoning behind the decisions for/against.
 
Eh, I can't say I mind the replacement of rounds with downs, but I wouldn't mind an option to switch between downs and rounds (which wouldn't affect tournament mode or ranked online).
Thats exactly what im thinking
 
But downs aren't a new-school mechanic. They've been in use since at least 1994, it's just that there's more people using them now. And honestly, it's a little unfair to the winning player that he loses all of his health after beating you, isn't it? I'm not saying all games should have downs, but I am interested in the reasoning behind the decisions for/against.
I honestly hadnt seen any fighting games other than KI doing this till now, thats why i called it new school.
 
That's fair, but KI isn't exactly a new series in the first place. It's been around since the 90s and they did downs back then as well. Vampire Savior/Darkstalkers 3 also did it, though the earlier games in the Darkstalkers series used a rounds system.

Another fairly recent game that used downs instead of rounds was NetherRealm Studios' Injustice: Gods Among Us. You know, that DC fighter from the guys who did Mortal Kombat?
 
I can only imagine that the people who prefer downs because they're "more fair" don't understand the concept of a best of 3.

Besides, even without thinking about that, downs can cut a combo short, so it's not even like "both players have the same total health". Anything other than one large round is going to have "unfairness in total health".

That said, it shouldn't matter for Skullgirls, because, seriously, play teams already.
 
I'd say it's less not understanding the concept of a bo3 and more not wanting a 1v1 match to be decided through a bo3 to begin with.

On top of what I said in my first post here, I also prefer downs to rounds because of it being more varied and connected. Previously, when the first round was finished, we started over with the exact same situation as before and somehow had to consider two or three such rounds a single match.

With downs, round 2 and 3 include completely different player placements, health and meter, all based on what you earned/lost in the previous rounds. Makes the whole thing a single continuous match from start to finish + therefore brings it closer to how a team vs team match plays out.
 
Rounds and downs seem to be fair in different ways, at least in my opinion. On one hand, rounds do give the players equal footing, at least from a health standpoint, but just like with downs, you have one less chance to comeback from a lost round. On the other hand, it seems like downs make comebacks way more possible. After all, the one who got the previous down will be left with however little health they had right before the down.

So rounds seem like they'd only be more fair for less experienced players, while downs seems to be more fair for those people who are of roughly the same skill level. At least that's my takeaway.
 
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Downs have been in existence since the Darkstalkers series (maybe even longer, someone correct me if I'm wrong.) It's in no way shape or form "new."
 
Game dependent.

additionally, butts.