I think I understand what you mean, like it's probably better for resets like end your air combo with j.LK, land on the other side of them, try to get them to react to the fact that it's a crossup then WOOPS NO and grab them. I don't know if you can combo into orange vial, keep the combo going, and then do that reset, but if you could I would get hit with it like 100% of the timeLag vial only seems legit at not level one levels. at level one you can still guess ahead of time (which is what you do for resets anyway) so I don't see its use in any way other than things that will require a reaction in a split second. (but for resets you're just gonna guess anyway? so it just seems like whatever)
It would be cool if lag vial added start up and not just hold your input for a few frames imagine you mess up the opponents combos because moves now take a little longer to chain into.
('cause when the opponent hits they can just press their inputs ahead of time and it'll all still combo kinda like a buffer of sorts)
Not sure I made any sense but that's my input.
I think I understand what you mean, like it's probably better for resets like end your air combo with j.LK, land on the other side of them, try to get them to react to the fact that it's a crossup then WOOPS NO and grab them. I don't know if you can combo into orange vial, keep the combo going, and then do that reset, but if you could I would get hit with it like 100% of the time
Yes.
I did it with a dash assist a few minutes before my fist post. Retail, lvl 3 vial, 10% slow motion. The delay was slight, just a few frames, but it was there.