I got a few headcanons for our glorious Eliza Oujo-sama, but I feel bad for adding anything after the complex stuff some folks here came up with. (.__.)
Anyway, I imagine her adaptation to modern times while successful was not whole so she still clings to ancient societal structures like slavery and class rule (her popularity as a diva only reinforces that)
The Petrine Cross symbolizes humility and martyrdom which is fitting for the tribulations Parasoul endures, like keeping that damn skirt from crawling up her royal derrière. :3Is there some philosophical commentary in Skullgirls. The symbol for the Parasoul is an upside down cross. The trinity alludes to Christianity. Everyone worships the Trinity but they are the ones fucking with the people. Is the SG universe trying to portray a view of an evil deity that is wrathfully and unjust like many criticisms of the Monotheistic holy books? I might be looking to hard I this but it just seems TOO obvious.
Given that Alex also mentioned that the distances between the Canopy Kingdom, the Chess Kingdom and the Gigan Nation are the equivalent of Europe, Russia and the Middle East, I am somewhat led to believe that the main religion of the Chess Kingdom is probably the SG-equivalent of Islam. The Gigans though seem Nordic or Germanic, so I expect that their religion is closer to peganic. Their equivalent of Buddhism probably exist in the Dragon Empire and that region.Sweet. I would love to see how that works in the game. But with the Trinity, how would the other religions fit in? I mean, there aren't really gods in I think two of the three main branches of Buddhism if what I remembered in World Religions class is correct.
Also, can Painwheel take off her mask at will? She does it in Val's ending but she still is Painwheel due to the parasite. Man that such a cool pic.
I really like it though.With how OP and in control of everything the Trinity appears to be, it's hard to believe any of the playable cast could do anything about it if Aeon/Venus/Mother decided to go all nuts and just wreck havoc. Which they kinda appear to want to do, what with the Skullheart and Skullgirls business. They could be discouraged from doing so if there were equally powerful - just not as well known - beings around maintaining the power balance in place, keeping each other in check. Cthulhu proxy on the dagonian side, frost giants behind the gigans, stuff like that.
Maybe the world is a board game for those gods. Miniature wargaming, if you will. The gods don't take part in the game directly, but they send out their agents to do it for them, Double and the Skullheart being the Trinity's pawns.
Not really a headcanon of mine, but just dropping the idea.
We don't know how long Squigly's mother was a Skullgirls before she was defeated; it could have taken weeks or years. Although I do agree that parasites and their hosts probably have some level of mental connection that don't require verbal communication.I find it a little difficult to believe that parasites and their hosts are just able to fight in coordination with each other, especially without training. Squigly knows martial arts, but she hasn't been conscious with Leviathan attached to her for very long. Even Filia and Samson's comparatively disorganized fighting style seems to be a little too well coordinated at times. I suspect that there are some Required Secondary Powers involved.
This could very well be true. If we keep in mind that living weapons are also much less intelligent than parasites, I'd assume that, in that scenario, the wielder's mind would likely be dominant over the weapon's. It's possible that, through enough experience with them, a wielder can learn to outright telepathically command their living weapon. Considering that living weapons only work for their wielders, it sounds to me like they'd be harder to use than parasites, but easier to master.
I personally suspect that Double in her nun form gave it to her once Marie eventually found shelter
Serious head canon right here. The power of a Skullgirl's undead minions is dependent on the scale of their decomposition. Zombies which have only slightly decomposed are slow and weak compared to long dead Skeletons which are extremely fast and powerful.
I got this idea from looking at Squigly's story mode and Marie's boss fight. The undead that Selene summons are freshly killed and it's obvious that they're just a lumbering horde of Zombies. The minions that Marie summons however are noticeably fast and dangerous Skeletons.
Yeah of course we all know that, but it's still important to remember that Marie isn't doing the right thing with the freedom she has.