Ninja
[Jazzy Diamonds]
Here is a slightly different setup of the same reset that is first shown in Icky's Video. It has different options and can be switched with either reset during a match to keep you opponent guessing.
I play ratio 3 so to get those burst bait kills it is pretty much necessary even with BB
In what way? Does the hk a-train not combo and hit on the other side? Can you cancel into emergency brake and do a cross under? I'll mess around with it myself in a little bit, just wondering what this gets youI've seen blah blah sHP HK A-Train Brake do things. Can be kind of ambiguous? @Icky
It whiffs on brake and you get left/right crossunder mix up
Very good to know, shame i don't ever use combos that involve st.hp xx mk a-train, seems like it could be a good fakeout if people are used to you doing that. Regardless, going to mess around with it tonight
No man, that's great! Thanks a fuck ton :D
Plenty of them.
Thanks, but I meant setups into stuff like this, like the launch > emergency brake 50/50 you mentioned. But that was already pointed out abovePlenty of them.
air throw / burst bait 50/50
low / throw 50/50
2LK / giant step 50/50 (I hardly do this though, giant step is kinda bad)
Launch / 5MK > emergency brake 50/50s (kinda hard to do and you can be bopped on the way down)
beat extend stuffs, there is more to this than just 2MK 5HK xx 214LK or 2MK throw, you can do whatever, really.
Well my main reset points are after 5MK jump loops.
I'm looking for new tech that people may not have posted that has practical usesgood ol assist + command throw to break the game. It's not the only one of its kind, I really like how the assist shields you from most harm though, that team looks disgusting.
@Icky , well, that's pretty much the basis of the (non gimmicky) reset game without assist usage, so not sure what you are looking for haha.
pfffffffht don't look at me pal, I'm made of nothing but impractical combos.
Ninja, I like your tech, but most of it doesn't apply to me since I don't use excellebella :'(
That's really good, especially since s.MP is kind of the "do this move by accident then get yourself killed" move. Doing it on purpose as part of a setup is really sneaky. Also I think generally people know Emergency Brake is normally negative so if they're like "oh he did Emergency Brake, I'm gonna push lots of buttons" that part of it can trick them as well. Like I am pretty sure even though you told me about this setup I would probably still get hit by it.It turns out there is a way to be at frame advantage after an emergency break without knocking down
The hitstun from playing a note with s.mp is long enough that you can be at +2 frames if you do the earliest possible emergency break after it
I don't have any great applications for this yet, but it can be used as a general high/low/throw reset point when the opponent doesn't expect you to recover before them.