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Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

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Man,notice the pose that she do before the swap,isnt Eliza is Joliza.
Btw,the stream of this guy is linked with the stream section of here?if not,a good soul can give me the link?thanks anyways.
 
My hype has reached critical levels. Can't wait to have Sekhmet in beta.
 
Soooo can someone tell me why she can do the DP chain followups on block
That seems to be excessively dumb for no gain?

I'm aware that the on-whiff-autocorrect (L.DP to left, get crossed up, press MP, M.DP to right) stuff is unintended / a glitch. but did Mike ever say something on this topic?
 
Soooo can someone tell me why she can do the DP chain followups on block
That seems to be excessively dumb for no gain?

I'm aware that the on-whiff-autocorrect (L.DP to left, get crossed up, press MP, M.DP to right) stuff is unintended / a glitch. but did Mike ever say something on this topic?
Her dps are like rekkas, rekkas can be done on block.

As far as it being stupid... No one does rekka all the way to 3 hits on block... Or actually they do, to frame trap punishes. So thats why its like that imho.

Good uses for this are besides frame traps:

Chip damage. Push away then dhc into super then dhc into sbo for a safe on block dhc. Do dp plus assist and have the dp output blockstun while the assist is in startup.

It doesnt seem useless or dumb at all to me. Seems like a good mindgame move where there are also other very tangible benefits.
 
Don't get me wrong,this animation is great, but i was kinda expecting more frames between Eliza/coffin transition, but maybe will let the transition more slow. After see Sek with swords just came in my mind Spinal from Killer instinct haha.
 
Her dps are like rekkas, rekkas can be done on block.

As far as it being stupid... No one does rekka all the way to 3 hits on block... Or actually they do, to frame trap punishes. So thats why its like that imho.
Rekkas move you FORWARD. You do Rekka 1, are -something, then if you do Rekka 2 you are at same distance to the opponent (he got pushed back a bit, you moved forward) or even closer than before and likely even more negative on block.

It doesnt seem useless or dumb at all to me. Seems like a good mindgame move where there are also other very tangible benefits.
Useless???????? It's unbelievably good and no mindgame at all, that's what I'm getting at.

Normally if you block something like say a Devil Horns, the opponent has the option to supercancel that during its recovery as a 'frametrap' to keep you from punishing them.
Reward: [You were trying to punish] He doesn't get punished, and does damage to you
Risk: [You were blocking] He wasted a meter

Eliza can do the same thing, except she doesn't need to spend a meter (no risk) and can chain twice in a way that even if you blocked both of them, you're now pushed so far back that it's actually tedious to punish the DP

Same thing with random midrange M.DP chained into H on block
 
@IsaVulpes

You said excessively good:

FOR NO GAIN.

I guess you meant no downside... Cause your post to me kinda contradicts itself by saying that rekka dps are dumb and offer no gain and then go on to say that they are incredibly good in the next post.

So... Idk how im supposed to know what you meant to say.. But ahem. Its all good.


As far as it being to good... Maybe it is. But maybe it isnt. I dont have any Eliza experience so i cant say right now.
 
"No gain" = The move isn't more interesting to use / gains synergies / etc

Tearshots on hit/block place a tear. That's really damn good, but even if it was busted I'd rather not change it, because Parasoul gameplay gains a lot from that (interaction with placed tears strengthened, unique pressure gameplan, lotsa fun assist choice, etc) - so if Parasoul was OP, I'd rather nerf her elsewhere, as placed tears are interesting.
"DP - DP - DP You're now halfscreen away and can't punish me" / "M.DP in neutral oh you blocked it? H.DP let's fuck you up anyways" isn't interesting but just stupid.
 
i guess the idea is if it whiffs she's totally out of luck because she can't act (except for super canceling) for ages
 
i guess the idea is if it whiffs she's totally out of luck because she can't act (except for super canceling) for ages
that is really the same for all DPs though
 
I wanted a purple Jedah to honor the best Jedah in VSav Oouchi but I guess is too much to ask;
Sehkmet remind me of D-bo's pose and I know that Alex likes Jojo so I predict his 2 launcher;
 
Oh great, Sekhmet tomorrow in the beta will be a great surprise.
 
Damn pc players get all the fun with their first dibs. :'c

Can't wait to see finished Eliza on psn. Though I think I missed what her taunt is for?
 
He stance, movement, and silhouette overall looks too much like Painwheel without the giant wheel on her back...not a big fan atm. Just my opinion though
 
You remember how Big Band was supposed to be Q but good?

Just think of that but replace Big Band and Q with Sekhmet and Painwheel.
 
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Are you saying Painwheel is bad
Because my scars from losing to actually good Painwheels in tournaments are still singing a sad tune

On topic, I wonder if the moves Sekhmet can do will be allowed to be assists.
Like, Eliza comes out, Sekhmet leaps out of her and does whatever, then returns to her and Eliza then jumps out.
It does sound like those kinds of assists would be terrible for avoiding assist punishing since the whole thing seems like it takes forever (though there are people online who use SOID H with Peacock).

This reminds me of another question I had: will the mass of blood and guts that is "Eliza" whenever Sekhmet comes out be able to be attacked for damage but unable to KO the actual character (like Fortune's head)?
 
This reminds me of another question I had: will the mass of blood and guts that is "Eliza" whenever Sekhmet comes out be able to be attacked for damage but unable to KO the actual character (like Fortune's head)?

You bring up a good question with that, my guess is that you if you hit either Eliza or Sekhmet in the animation it would end it and Eliza there after could have similar qualities that of fortune's head. Who knows, but by looking at that video of Sekhmet it could be a possibility.
 
I don't think that it would be like Fortune's head in that regard bc Fortune's head can be moved around like a puppet so it makes sense to hit it (most puppet chars can have their puppets hit and knocked down for a sec). But Eliza in the staff seems to be stationary. We don't know if Sekhmet can do anything with it besides (most likely) going back into Eliza.
 
Can someone tell me in hours how much left for Salty today?
 
Can someone tell me in hours how much left for Salty today?

About three.
 
Rekkas move you FORWARD. You do Rekka 1, are -something, then if you do Rekka 2 you are at same distance to the opponent (he got pushed back a bit, you moved forward) or even closer than before and likely even more negative on block.


Useless???????? It's unbelievably good and no mindgame at all, that's what I'm getting at.

Normally if you block something like say a Devil Horns, the opponent has the option to supercancel that during its recovery as a 'frametrap' to keep you from punishing them.
Reward: [You were trying to punish] He doesn't get punished, and does damage to you
Risk: [You were blocking] He wasted a meter

Eliza can do the same thing, except she doesn't need to spend a meter (no risk) and can chain twice in a way that even if you blocked both of them, you're now pushed so far back that it's actually tedious to punish the DP

Same thing with random midrange M.DP chained into H on block
I agree with how hard it is to punish considering the decent positional advantage Eliza gets but characters with a fast acting projectile super/special can punish, as shown in this video I just whipped up


But it is going to be hard for other character such as BB and Filia to punish it, I guess you could do a Push Block cancel into something for other characters to punish, also it would be easy to punish if Eliza pushes them in the corner with her being too close.
(I think I understood your post right?)
 
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And now delay the chain and sometimes stop after the M.DP, sometimes chain them proper, sometimes delay H so much that it's not a true blockstring but a frametrap
 
So, Sekhmet. Broken, or broken.
 
So, Sekhmet. Broken, or broken.

I'd take that more subtle option and call her "BadAss" then again I only caught the tail end of the stream so what do I know?
 
I'm so using Eliza as my main until Beowulf is released.
 
I agree with how hard it is to punish considering the decent positional advantage Eliza gets but characters with a fast acting projectile super/special can punish, as shown in this video I just whipped up

/snip

But it is going to be hard for other character such as BB and Filia to punish it, I guess you could do a Push Block cancel into something for other characters to punish, also it would be easy to punish if Eliza pushes them in the corner with her being too close.
(I think I understood your post right?)
It is fine for goodness sakes. Eliza has like zero block strings and this would help her out some

But anyways about the transformation...if one of the ways to transform was super assuming you can normally...the super wouldn't be safe I'm betting. No ones level 1 is safe...
 
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So, Sekhmet. Broken, or broken.
No, she's fair :PUN:
 
Isn't everyone broken at one point or another

Inb4 Beowulf's chair allows for dumb mixups and great neutral game

I'm sure once Liza's finished, we'll see she's not as broken as we might think
 
It is fine for goodness sakes. Eliza has like zero block strings and this would help her out some
.
This is what I'm seeing as well..without having played against her it just seems like a dp move that she cant combo off of midscreen and that on block leaves her at a serious disadvantage for characters to mount a mixup against. Not bad at all, but I'm not seeing it as broken.

About sekhmet... Well that drain looks like a bit much, but we will see when the combos get really figured out, as it is, 1.5 meters to do half damage seems kinda bad. But that wasnt optimized so... Who knows. But meter drain mechanic is kinda iffy in my eyes... Will definitely have to see how its implemented/what the reason for it draining meter is... Gens stances dont drain meter so i can only think that sekhmet is very powerful, or will be designed to be very powerful.
 
...
Why does it need to be like Gen? Just because it's stance? Don't be close minded. Go play Jojo, the capcom one, almost every character has a "stance". Stop acting like SF is the holy grail. It was important but it branched out so much.
Sehkmet on paper is strong it has nice damage, speed, no startup animation and HYPER ARMOR. Is just Colossus from CotA once again the most annoying thing specially againt one hits like Parasoul's zoning or updo. But Parasoul's lvl 3 since it won't scale might one shot her in 1vs3
 
Why does it need to be like Gen?

It doesnt need to be like gen.
 
I think Sekhmet will be the Yun custom combo of Skullgirls.
 
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