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Report 11/11/14 Endless Beta Update: Bugfixes, Balancing, and a New Super!

:D::D::D::KK: Megalith Array
I had no idea that input was even remotely imaginable
 
Just :D: :D:+:KK: seems to work fine for doubles new level 5 input, no need for triple down
 
Double Blockbusters
:QCF::PP: Bandwagon Rushdown
:QCF::KK: Catellite Lives
:QCB::PP: Nightmare Legion
:QCB::KK: "Monster"
:D::D::D::KK: Megalith Array

"Monster!" needs an official name, eh? How about...

- Nidhogg Gnash (or if you want to be super Norse, Níðhöggr)
[Níðhöggr (Malice Striker, often anglicized Nidhogg) is a dragon who gnaws at a root of the world tree, Yggdrasil.]

- Jaws of Death
- Behemoth Bite
- Gehenna Gulp
- Gnawing Trap
Best I could think of atm were:
-Flesh Dimension
-Meat Monster
-Torture Creature
-Lockjaw
-Feed the Beast
-Free Candy :D
 
0.jpg


ok so who else thought of this guy?
I thought of Sandcrocs from Cave Story
 
Just :D: :D:+:KK: seems to work fine for doubles new level 5 input, no need for triple down

I think I'd rather not get an unintentional level 5 super with my sloppy inputs, thanks.
 
when's reverse DP or half circle lvl 5?
 
Holy Crap does that mean we'll have other Charicters have supers and other animations!
I assume Lab Zero is always looking for ways to implement unused animations. There are a few that were found in the Digital Art Compendium. But I don't think there's going to be totally new animations made for complete characters.

Still hoping that Peacock's silly dance ends up as a win pose.
 
The monster and how it emerge do remind me about Bogadile from Diablo 3!
 
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Nope. Nothing said when Monster! is placed/activated, though the super does use the same crunch/bam sound as her regular grab on the bite.
 
Judging by the look in her eyes, she seems to be enjoying herself when that move lands.
 
But val lvl5
Val players use that move like, how many times? Two matches every 200? I've rarely ever seen lv3, mostly from casual players, never seen the lv5, really how many times does people use it?
 
It would present a problem even without counting the Val super.

Which side of the screen your next character jumps in from is determined on the position of the opponent's character's point in relation to your fallen character's point right before the hop. Removing the fallen character's body and hence its point would screw things up.

Even if a workaround would be found to make it technically possible (i.e. keeping the point but making the body post-KO invisible, mute and not causing a visual bounce), it would still make the which-side-am-I-coming-from thing needlessly confusing.
 
I feel as if the move kills that the body should be removed from the stage.
How about making that a second victory sequence for Double? Double wins, Double gobbles up opponent.
Character gets a second victory pose and Monster! eats a opponent. Two stones with one bird. (in b4 memory issues)

Just a spontaneous, idle thought.
Carry on.
 
Val players use that move like, how many times? Two matches every 200? I've rarely ever seen lv3, mostly from casual players, never seen the lv5, really how many times does people use it?
Off topic, but I know of one good player @matlokholmes whose main goal is to get to 5 meters for it, only spending it if he knows he can build the meter back.
 
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Val players use that move like, how many times? Two matches every 200? I've rarely ever seen lv3, mostly from casual players, never seen the lv5, really how many times does people use it?
Some uses it often :
 
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When will Double's Monster! be in the retail version?
inb4 2 weeks
 
When will Double's Monster! be in the retail version?
inb4 2 weeks

When Beowulf releases, whenever that is. That won't be for awhile!