I don't know the specifics of it, but it appears that the reversal window for trying to reversal upon landing from an air state is frame perfect (please correct me if I am wrong.) Is there anything that can be done about this (increasing it to 2-4 frames), or is it a limitation of the game engine that can't be dealt with? Is it a working as intended? A lot of times it seems VERY difficult to do, especially for characters where they have no air reversal, but a ground one and the opponent resets them pixels from the ground so their timing has to be perfect or they eat a mixup on the ground for extra free. Patiently waiting for a response
Mod Edit: Locked by OP Request
Mod Edit: Locked by OP Request