Uzumakihero
still can't get to Framingham
- Joined
- Sep 2, 2013
- Messages
- 322
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- 212
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- Age
- 32
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- Uzumakihero
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- Uzumakihero
See, I "be" bringin' ya the "biggest" and hottest artist out here. Introducing BIG B!
Your first point is actually incorrect as you guessed, at least 5LP works, I know because I found that link out while testing on a Big Band dummy haha. Off the first launch you can certainly hit at least the LKs, not sure about 2MP... I'll have to test it.Tambourine --> anything before ground bounce is not doable on Double/Band (unless you set them up like that first launch, you can probably get S.LP I'm going to guess)
Tambourine --> super (4 hits/punches) is not possible on Parasoul/Double/Band before groundbounce (I am probably just timing it wrong on para because you can do it on Bella). You have to link the super after tambourine to get more than one hit.
Otherwise, yeah, basically. I would love to be proved wrong however!
Your first point is actually incorrect as you guessed, at least 5LP works, I know because I found that link out while testing on a Big Band dummy haha. Off the first launch you can certainly hit at least the LKs, not sure about 2MP... I'll have to test it.
Tamborine > super absolutely does work against Band and Parasoul, can't say 100% if it does on Double. The 4 hits land, not sure about punches but that isn't overly practical at this point anyway haha.
Argus requires a pause.
How do you red parry with Big Band?
Oh shit, you're right! He doesn't have red parry. Carry on.
Instant overhead j.MK is the main one I have used when I play him. It can be hard to get good restands for that type of reset though.What are you all doing for resets with Big Band? The only decent one I've found so far is doing one hit of s.MK, then delayed j.MK. Depending on the spacing between you and your opponent when you did the s.MK, the j.MK can cross up. It's kind of difficult to get this to connect on heavy characters, but it does work.