Chip Blaster
Intermediate Player
- Joined
- Sep 6, 2013
- Messages
- 620
- Reaction score
- 276
- Points
- 63
- Age
- 33
- Location
- Feasterville, PA
- Steam
- genoisawesome
IF ONLY
Forget what? You buying the game? You playing the game? You making videos of the game? And why?
THANK YOU
So tech-rolling forward is basically CVS2 rolling? Cool!
That's kind of a sketchy solution because it makes it so you'll always tech back at the earliest possible frame when you're just trying to block. A button input of some sort is important to make sure teching is something you did on purpose.
I was thinking about that too. That's like, Napalm Pillar levels of crazy hitboxes but that move is meant to be an invul antiair. Not shure how I feel about a combo starter like this having such a huge hitbox
Yeah, I get the hurtboxes on weird things thing but my issue with the book having one is the fact it's more like a tool. A living tool like Vice Versa but still functionally a tool. If she has hurtboxes on the book in all of her things, it makes her grabbable contact blue box (what is right term for that thing?) strangely far away from where people will be hitting her. And if it's just in that attack: why would that one attack have a vulnerable book?also plenty of other moves have hurtboxes on weird things, probably for balance reasons. I would also argue center of mass (blue box) but i have no idea how they really work so I don't know. I think lessening the top hitboes would be a good percaution unless this move is MEANT to be an antiair on its own. Even if the animation would end up being too tall, again, many moves have hitboxes that don't match the animation (like Eliza's jHP which doesn't actually hit far behind her and Squigly's cHP whose hitboxes are like half the siz of the flames)
and even then, thy said they can fix the animations later on
Just quickly, collision box is the term you're looking for.
Why would you always hold back when being comboed in the air? If you tech in the air it will change your position depending on which way you tech so unless the opponent predicts which way you are going to tech they can't continue pressure. And for ground techs, you have plenty of time to react to with the direction you want to tech so it still isn't a problem and ground teching is hit invulnerable. Asking for an up or down as well as the direction just seems like an unnecessary complication unless you are going to be in a position where you have the option of teching in the air or on the ground at the same time (unless the devs have a reason for it that I just haven't realised, which is why I asked).That's kind of a sketchy solution because it makes it so you'll always tech back at the earliest possible frame when you're just trying to block. A button input of some sort is important to make sure teching is something you did on purpose.
And while typing that I realized that down back as the ground back tech button leaves you more vulnerable to overhead or throw resets, which might be a design issue.
I upgraded from Reindeer Viking to Cattlekind Pioneer. @Oreo, might this open up a Reindeer Viking tier for someone else?
Kinda reminds me of "turning" back and forth in FFXIII in the sense that the animators purposely made it look less silly.
I support more games that have teavogueing.
I think we're gonna make it
We're doing all we can. There's still tons of time guys. In the meantime, we should get all the voices out we can. I honestly haven't played as much of the prototype as I could have, but I'm still going out of my way to constantly bring the game up. Hopefully I'll be able to get some YT I talk to on a consistent basis to throw their hands in with some help or money...