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- Sep 13, 2015
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- PeggleFrank



I currently run BB/Beo/Bella, which, for me, is a fairly comfortable team. I know BB has the best assists out of them all (perhaps out of anyone in the entire game?), but I prefer to run him on point because I'm more comfortable with him. I usually tag him out at around mid-health to start making use of his assist, without putting him at a dangerous amount of health.
However, I don't know what assists to use. I've looked some things up and I've made a few choices so far, but I could use some extra input in this regard.
Right now, I have:
Big Band - LP Beat Extend
Beowulf - LP Hurting Hurl
Cerebella - Excellebella
This seems to work pretty okay in most matches, but sometimes it feels like I'd be better off with other assists.
I've considered and used MK A-train for BB, and that seemed to work better in combos, but I ended up using Excellebella instead and replacing MK A-train with LP beat extend. The reason for that was because Excellebella gives a better angle on the final hit than MK A-train, which just sends the opponent off on a horizontal trajectory and is less reliable with big moves like Beo's chairless c.HP. Excellebella also does less damage than MK A-train, except at max scaling, though I believe it also gives slightly more meter.
I spent a lot of time thinking about Beo's assist. I tried wulf shoot, but that was far too predictable considering the startup and travel time. It also doesn't have armor or invulnerability frames, which makes it mostly useless. I originally thought it would be a good thing to try alongside MK A-train, but it really didn't work. So, I moved on to the chair toss. I thought about all versions of it, though I really only liked the HP and LP versions. I wanted a decent-ranged low (BB only has a few lows and they're all very short-ranged. His sweep is fantastic, but it's difficult to convert off of) that I could combo from, so I went with LP, but at the same time it feels like HP would be nice for pressure on incoming. LP chair toss really doesn't do that very well, and Excellebella doesn't do anything if my opponent is blocking -- which they should be, if they see a Cerebella assist call.
Excellebella is definitely the weak point here, in my opinion, but I can't think of anything to replace it. Cerecopter, while good for lockdowns, is too short for me to convert off of using big moves, and at mid-screen it's almost impossible to get a full combo off of. Excellebella doesn't have that issue and is completely unblockable if my opponent is jumping, which they're much more likely to do while I have Beo on point, but by the time Cerebella gets on-screen and begins to start up the move it's probably too late. It really only works against clumsy opponents, from what I've seen. So, I've been trying to think of something to replace it with. Cerecopter would be nice, but it has the aforementioned issues that make it not very useful outside of the corner. MGR might be neat to try with MK A-Train, but that can be broken if Cerebella gets hit, which, I suspect, would make it just as useless as wulf shoot with MK A-Train. Titan knuckle might be okay for long-ranged support (especially if I'm trying to move forwards; the long range on TK will more than make up for how far Cerebella is behind me), but it hits mid, which makes it pretty easy to ignore because my opponent can just block high or low depending on what I'm doing and not worry about having to block in any specific direction for TK. Lock n' Load is also a fair option, alongside TK, though it doesn't have quite the same range and has travel time. However, it does have armor, which might make it better for pressure.
Sorry for the long-winded post. I've considered a lot of things, but I still don't really know what's best. I want to be able to convert off my assists, as well as use them for pressuring my opponent. I've narrowed down Beo's assists to LP or HP hurting hurl, and, as for Cerebella, I haven't narrowed it down at all. She has so many options, but none of them are perfect, and I don't know which would be most useful.
However, I don't know what assists to use. I've looked some things up and I've made a few choices so far, but I could use some extra input in this regard.
Right now, I have:
Big Band - LP Beat Extend
Beowulf - LP Hurting Hurl
Cerebella - Excellebella
This seems to work pretty okay in most matches, but sometimes it feels like I'd be better off with other assists.
I've considered and used MK A-train for BB, and that seemed to work better in combos, but I ended up using Excellebella instead and replacing MK A-train with LP beat extend. The reason for that was because Excellebella gives a better angle on the final hit than MK A-train, which just sends the opponent off on a horizontal trajectory and is less reliable with big moves like Beo's chairless c.HP. Excellebella also does less damage than MK A-train, except at max scaling, though I believe it also gives slightly more meter.
I spent a lot of time thinking about Beo's assist. I tried wulf shoot, but that was far too predictable considering the startup and travel time. It also doesn't have armor or invulnerability frames, which makes it mostly useless. I originally thought it would be a good thing to try alongside MK A-train, but it really didn't work. So, I moved on to the chair toss. I thought about all versions of it, though I really only liked the HP and LP versions. I wanted a decent-ranged low (BB only has a few lows and they're all very short-ranged. His sweep is fantastic, but it's difficult to convert off of) that I could combo from, so I went with LP, but at the same time it feels like HP would be nice for pressure on incoming. LP chair toss really doesn't do that very well, and Excellebella doesn't do anything if my opponent is blocking -- which they should be, if they see a Cerebella assist call.
Excellebella is definitely the weak point here, in my opinion, but I can't think of anything to replace it. Cerecopter, while good for lockdowns, is too short for me to convert off of using big moves, and at mid-screen it's almost impossible to get a full combo off of. Excellebella doesn't have that issue and is completely unblockable if my opponent is jumping, which they're much more likely to do while I have Beo on point, but by the time Cerebella gets on-screen and begins to start up the move it's probably too late. It really only works against clumsy opponents, from what I've seen. So, I've been trying to think of something to replace it with. Cerecopter would be nice, but it has the aforementioned issues that make it not very useful outside of the corner. MGR might be neat to try with MK A-Train, but that can be broken if Cerebella gets hit, which, I suspect, would make it just as useless as wulf shoot with MK A-Train. Titan knuckle might be okay for long-ranged support (especially if I'm trying to move forwards; the long range on TK will more than make up for how far Cerebella is behind me), but it hits mid, which makes it pretty easy to ignore because my opponent can just block high or low depending on what I'm doing and not worry about having to block in any specific direction for TK. Lock n' Load is also a fair option, alongside TK, though it doesn't have quite the same range and has travel time. However, it does have armor, which might make it better for pressure.
Sorry for the long-winded post. I've considered a lot of things, but I still don't really know what's best. I want to be able to convert off my assists, as well as use them for pressuring my opponent. I've narrowed down Beo's assists to LP or HP hurting hurl, and, as for Cerebella, I haven't narrowed it down at all. She has so many options, but none of them are perfect, and I don't know which would be most useful.