- Joined
- Oct 8, 2015
- Messages
- 27
- Reaction score
- 15
- Points
- 3
- Age
- 29
- Steam
- Riah



[Warning: Long Post ahead since I don't know how to seperate things into tags]
Hi everyone,
Skullgirls is my first fighting game ( I have no fighting game experience whatsoever), and I've been a big fan of it ever since I found out about it (lurked sometime Pre Big Band release). I eventaully decided on purchased the game after Robo's release, but haven't been able to devote as much time as I wanted thanks to classes and such. Even though I didn't get to play as often, I spent some time just lurking some more around Skullheart and watching videos/combos/guides of players and practiced them every now and then. Now that I have a bit more free time, I wanted to invest more time towards getting better at this game.
I was a heavy lurker, so I was EXTREMELY nervous about playing online (still am to this day). It took my roughly 180 hours in-game before feeling decent enough to try lobbies (never stepped foot in quick/ranked match). Filia is my go-to girl since I love aerial mobility + aggresion, having Painwheel (C.Mp) as my secondary (I play around with the team order every now and then.) I also have a mediocre Double and Fukua that I use at times when I decide on playing a trio (rarely). The rest of the cast isn't so much my thing (especially charge characters and grapplers, even though I want to learn Big Band). I am fine towards learning on how to play the other characters though, but I want to polish up my Filia and Painwheel first before moving onto a trio.
I do understand most of the basics of the game, offense, burst baits, resets, etc. but my problems (or at least what I think they are) on what I need to improve on (mostly speaking in terms of Filia):
____________
General:
* Get a new controller. I play on PC with a PS3 controller, and my controller is very sporadically buggy. Occasionally it spazes out and mashes random buttons/directions which screws my gameplay over and makes me look like a mashing newbie. Even though a fight stick would be very beneficial, I can't use one for personal reasons.
* Try and join a Get Gr8 session. My schedule and times are kind of on and off, so I really don't know if I would have time to attend unless the actual day and time it happens, and by that time, it's too late to sign up.
* Learn character matchups! Since I spend 90% of my time in the training room, I really don't fight people, and thus lack the matchup knowledge against the whole cast. It's kind of hard to find a match against most players since the hardcore labbing training stuff puts me above most beginners, but still gets me nearly perfected against intermediate players. It is however, extremely fun playing with people around your skill level.
* Learn to block while approaching (also applies against zoners). Dash jump blocks and flight cancel blocks are going to have to be crucial towards my playstyle since I am a very aggresive player. Additionally, learning to block out of ground back dashes since getting hit while back dashing is very frustrating.
* Not be nervous against expert players. Whenever I see the name of a player that I have seen play from tourneys/skullheart/videos, I get INCREDIBLY anxious to the point where I don't want to play since i'm not worth much of a challenge to them.
___________
Defense:
* I can never block proprely. Whenever I am getting attacked, despite holding back or down-back, I'm block incorrectly and keep getting hit. I'm more than likely blocking high/mid but sometimes it doesn't even show me as blocking (no Counterhit/high/low effect shown). I can't also absolute guard some offensive tactics such as Double J.Hp + Squigly C.Hp (assist) I saw someone using. Would using the D-pad instead of the analog stick help?
* My reaction time isn't as fast, so even when I can predict or see when a reset like a Kanchou or throw coming up, I can't get the timing on it. The same goes for when I try to do things such as Updo (PGBC or wake-up) which end up becoming unreliable defensive maneuvers.
___________
Neutral:
* I have almost no idea what to do in the neutral against another compotent player. Even though I play aggresive characters, as soon as the match starts, I end up backing myself up into the corner way too afraid of getting hit and reset to death. With Filia I tend to approach with IAD aerials or L/M Airball, and those easily get stuffed/traded, and with Painwheel I either charge nails + fly, or fly + armor j.hp > refly. Either way, I can't get in or land a hit against most of my opponents since they can block or space well, especially my mixups or resets. When I get a stray hit, I panic for a bit and end up spending meter to convert off of it. Most games in which I play patiently are games where I am incredibly nervous.
* I need to learn a safe blockstring for the characters I use. I know Updo > Gregor is sorta safe, but costs meter, but most of the time I just end my blockstring with S.Hp with and pray they don't hit me immediately. I don't think Ringlet is safe unless they pushblock it, and with Painwheel I tend t end my block strings with LK Beur cause muscle memory habits and get punished for that as well.
* I need to learn to bait and punish mashing/mashed supers/specials properly. Most of the time when I try and go for a reset, my opponents like to use supers (mostly Fukua things like Drill of my Dreams or BFF), and I get hit.
* Most of my KOs tend to be from chip damage via supers. While a win is a win, it just feels "cheap" when most of your wins are from a random H Hairball > Gregor/Deathcrawl that chipped the opponent to death rather than actually opening past their defense and hitting them down.
__________________________________________________________
That's all I had at the top of my head. I will definetly update this thread with additional comments and upload some replays for visuals on some gameplay advice once I get some good replays of me losing as well as when I learn how to record and upload it to Youtube, but I would definetly love some additional feedback or sparring partners to help me along the way.
Hi everyone,
Skullgirls is my first fighting game ( I have no fighting game experience whatsoever), and I've been a big fan of it ever since I found out about it (lurked sometime Pre Big Band release). I eventaully decided on purchased the game after Robo's release, but haven't been able to devote as much time as I wanted thanks to classes and such. Even though I didn't get to play as often, I spent some time just lurking some more around Skullheart and watching videos/combos/guides of players and practiced them every now and then. Now that I have a bit more free time, I wanted to invest more time towards getting better at this game.
I was a heavy lurker, so I was EXTREMELY nervous about playing online (still am to this day). It took my roughly 180 hours in-game before feeling decent enough to try lobbies (never stepped foot in quick/ranked match). Filia is my go-to girl since I love aerial mobility + aggresion, having Painwheel (C.Mp) as my secondary (I play around with the team order every now and then.) I also have a mediocre Double and Fukua that I use at times when I decide on playing a trio (rarely). The rest of the cast isn't so much my thing (especially charge characters and grapplers, even though I want to learn Big Band). I am fine towards learning on how to play the other characters though, but I want to polish up my Filia and Painwheel first before moving onto a trio.
I do understand most of the basics of the game, offense, burst baits, resets, etc. but my problems (or at least what I think they are) on what I need to improve on (mostly speaking in terms of Filia):
____________
General:
* Get a new controller. I play on PC with a PS3 controller, and my controller is very sporadically buggy. Occasionally it spazes out and mashes random buttons/directions which screws my gameplay over and makes me look like a mashing newbie. Even though a fight stick would be very beneficial, I can't use one for personal reasons.
* Try and join a Get Gr8 session. My schedule and times are kind of on and off, so I really don't know if I would have time to attend unless the actual day and time it happens, and by that time, it's too late to sign up.
* Learn character matchups! Since I spend 90% of my time in the training room, I really don't fight people, and thus lack the matchup knowledge against the whole cast. It's kind of hard to find a match against most players since the hardcore labbing training stuff puts me above most beginners, but still gets me nearly perfected against intermediate players. It is however, extremely fun playing with people around your skill level.
* Learn to block while approaching (also applies against zoners). Dash jump blocks and flight cancel blocks are going to have to be crucial towards my playstyle since I am a very aggresive player. Additionally, learning to block out of ground back dashes since getting hit while back dashing is very frustrating.
* Not be nervous against expert players. Whenever I see the name of a player that I have seen play from tourneys/skullheart/videos, I get INCREDIBLY anxious to the point where I don't want to play since i'm not worth much of a challenge to them.
___________
Defense:
* I can never block proprely. Whenever I am getting attacked, despite holding back or down-back, I'm block incorrectly and keep getting hit. I'm more than likely blocking high/mid but sometimes it doesn't even show me as blocking (no Counterhit/high/low effect shown). I can't also absolute guard some offensive tactics such as Double J.Hp + Squigly C.Hp (assist) I saw someone using. Would using the D-pad instead of the analog stick help?
* My reaction time isn't as fast, so even when I can predict or see when a reset like a Kanchou or throw coming up, I can't get the timing on it. The same goes for when I try to do things such as Updo (PGBC or wake-up) which end up becoming unreliable defensive maneuvers.
___________
Neutral:
* I have almost no idea what to do in the neutral against another compotent player. Even though I play aggresive characters, as soon as the match starts, I end up backing myself up into the corner way too afraid of getting hit and reset to death. With Filia I tend to approach with IAD aerials or L/M Airball, and those easily get stuffed/traded, and with Painwheel I either charge nails + fly, or fly + armor j.hp > refly. Either way, I can't get in or land a hit against most of my opponents since they can block or space well, especially my mixups or resets. When I get a stray hit, I panic for a bit and end up spending meter to convert off of it. Most games in which I play patiently are games where I am incredibly nervous.
* I need to learn a safe blockstring for the characters I use. I know Updo > Gregor is sorta safe, but costs meter, but most of the time I just end my blockstring with S.Hp with and pray they don't hit me immediately. I don't think Ringlet is safe unless they pushblock it, and with Painwheel I tend t end my block strings with LK Beur cause muscle memory habits and get punished for that as well.
* I need to learn to bait and punish mashing/mashed supers/specials properly. Most of the time when I try and go for a reset, my opponents like to use supers (mostly Fukua things like Drill of my Dreams or BFF), and I get hit.
* Most of my KOs tend to be from chip damage via supers. While a win is a win, it just feels "cheap" when most of your wins are from a random H Hairball > Gregor/Deathcrawl that chipped the opponent to death rather than actually opening past their defense and hitting them down.
__________________________________________________________
That's all I had at the top of my head. I will definetly update this thread with additional comments and upload some replays for visuals on some gameplay advice once I get some good replays of me losing as well as when I learn how to record and upload it to Youtube, but I would definetly love some additional feedback or sparring partners to help me along the way.