MvC3 also has other features that discourage resets:This is how it's going to be, and always be, until you reach Marvel 3 levels of damage, where you can simply ToD in every situation (Resets no longer required). MvC3 didn't start at that point, but you rarely had good players going for a full combo without a character being killed (Save for the player having amazingly strong options post-knockdown).
Either way, there is no way to fix this without neutering the engine somehow. Resets will always be better, so they'll always be focused on.
I understand that resets are meant to be a big part of the game but I do feel like the risk/reward of resets is a bit skewed. Usually a failed reset just results in more pressure and mixups and there's almost no situation in which "Finish My combo" is a better option then "Reset" other then when the combo will kill.
Ultimately I feel like this makes the offensive game a bit one-dimensional as soon as somebody gets a hit. Obviously an improvement over SDE, I don't want to see Marvel 3 style meter positive TOD combos make a comeback, but I think if getting a knockdown was more beneficial in some way, it would make the choice between finish combo vs. reset a lot more interesting an strategic.
Having Undizzy reset on tech-roll was a good idea but I don't know if its enough to make knockdowns useful, especially considering a lot of characters can kill pretty easily with one reset.
What is "autocorrect"?
I think throw resets might be a touch too strong. I could be wrong about this ie my reactions could just be shit, but they seem impossible to tech on reaction. You have to see it coming or guess in order to avoid it.
Standard move resets are easier to deal with since blocking is relatively easy in this game. It does require some burden of knowledge, namely your opponents capabilities, but that is not an unfair amount of knowledge as that is required for basic gameplay past a fresh beginner level.
Without a doubt I prefer resets to getting killed in 1 or 2 long combos, but I get what the OP is saying about the risk and reward business. Blocking in SG seems to require a lot more effort than attacking, and successfully blocking a reset or teching a grab usually doesn't change your situation other than having avoided the damage you would otherwise have taken. There's rarely any punishing going on in higher level play as correctly used assists can make any move safe, it generally just whoever lays down the most pressure first.
Alpha Counters are nearly useless unless you have an assist that's invulnerable on startup and maybe only invulnerable 1 or 2 frames in, otherwise the opponent can just mash super and counter while dealing a fair chunk of damage, all that happens when you Alpha Counter without the aforementioned requirement being met is that you lose 1 meter and some health but there is a possibility the pressure is reset, unless of course they use or DHC into a super that they can combo off of. Fair enough though, most people have at least one of Fiber Upper, Updo or Napalm Pillar as an assist option so maybe this isn't as strong an argument as I've made it out to be.
I don't think I've seen anyone who can reliably pull off PBGCs when they need to, although fair enough I'm sure once it becomes more well known it'll be something that everyone will learn eventually. If anyone can show me some videos or tell me any situations where people have pulled them off time and time again when possible then do feel free to say so and/or post them.
I didn't know you could alpha counter into nothing. Was it part of the SQE update?
You are so dearly wrong about Alpha Counters. The ability to effortlessly escape any burst bait setup is valuable as fuck. Also, ACing into nothing is awesome.
There are shitloads of people who can and do PBGC regularly; it's just that there's not enough video of this game in general. Just go watch Marvel 2 players punish Hyper Sentinel Force on block. You literally cannot punish that super on block without PBGC. I personally have used PBGC on several occasions to kill an opponent who attempted to chip me to death with things like Dynamo.