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Skullheart came back just as I began downloading Dead or Alive 5 Ultimate, so I figured i'd post a topic about it.
Recently, the free-to-play model is being touted as the next big thing for the fighting game genre to embrace and i've seen a few different developer approaches to the concept. I've played some of Tekken Revolution the day it came out, researched and checked the DLC catalog for Dead or Alive 5 Ultimate and have been following the news on the new Killer Instinct and each of them are doing their own thing.
Tekken Revolution is free-to-play fighting game that requires you to be online and runs off a token system to prevent you from playing the game a lot in a short period unless you pay from what I gathered. The coins do come back without paying a fee if you wait a certain period of time. Essentially the game is a Tekken game with a currently small roster and some odd RPG elements. I suppose the RPG elements were added to give Tekken Tag Tournament 2 players a reason to try it out, but I do not think this game will retain a lasting community like the major entries in the series.
Dead or Alive 5 Ultimate: Core Fighters opted the approach to provide a free-to-play version of DOA5's second iteration. The game gives you Kasumi, Ayane & Ryu Hayabusa completely free and you have unlimited access to all game modes except for story, which must be purchased separately like the other playable characters. Each character is offered at $3.99 each or either could be purchased in a full character set or you can upgrade to the full retail version with a few button presses in case you decide you just want everything. The rest of the cast may be made temporarily free for everyone to play for a limited time to allow the community to try them out before purchasing.
Killer Instinct is doing a very similar thing to Dead or Alive, but the key difference seems to be the focus on releasing batches of content in phases, which would make for the game to be an ever growing platform if it keeps getting sufficient customer support. "Season 1" of Killer Instinct will feature eight characters at $4.99 each, all bundled together for $19.99 or in a "Ultra Edition" for $39.99 with some additional items. The free character in this game is going to change every few months so the player can in theory demo each character in the game before purchasing.
Speaking just from a free-to-play model approach, I think Dead or Alive 5 Ultimate: Core Fighters is hands-down my favorite. It gives the player tons of options to craft the gameplay experience they want. You could argue Killer Instinct could be superior in the long run if it gets continuous support, but Dead or Alive just seems to be a better content value per dollar. I hope if free-to-play fighting games take off, they opt to take the approach of Core Fighters.
Recently, the free-to-play model is being touted as the next big thing for the fighting game genre to embrace and i've seen a few different developer approaches to the concept. I've played some of Tekken Revolution the day it came out, researched and checked the DLC catalog for Dead or Alive 5 Ultimate and have been following the news on the new Killer Instinct and each of them are doing their own thing.
Tekken Revolution is free-to-play fighting game that requires you to be online and runs off a token system to prevent you from playing the game a lot in a short period unless you pay from what I gathered. The coins do come back without paying a fee if you wait a certain period of time. Essentially the game is a Tekken game with a currently small roster and some odd RPG elements. I suppose the RPG elements were added to give Tekken Tag Tournament 2 players a reason to try it out, but I do not think this game will retain a lasting community like the major entries in the series.
Dead or Alive 5 Ultimate: Core Fighters opted the approach to provide a free-to-play version of DOA5's second iteration. The game gives you Kasumi, Ayane & Ryu Hayabusa completely free and you have unlimited access to all game modes except for story, which must be purchased separately like the other playable characters. Each character is offered at $3.99 each or either could be purchased in a full character set or you can upgrade to the full retail version with a few button presses in case you decide you just want everything. The rest of the cast may be made temporarily free for everyone to play for a limited time to allow the community to try them out before purchasing.
Killer Instinct is doing a very similar thing to Dead or Alive, but the key difference seems to be the focus on releasing batches of content in phases, which would make for the game to be an ever growing platform if it keeps getting sufficient customer support. "Season 1" of Killer Instinct will feature eight characters at $4.99 each, all bundled together for $19.99 or in a "Ultra Edition" for $39.99 with some additional items. The free character in this game is going to change every few months so the player can in theory demo each character in the game before purchasing.
Speaking just from a free-to-play model approach, I think Dead or Alive 5 Ultimate: Core Fighters is hands-down my favorite. It gives the player tons of options to craft the gameplay experience they want. You could argue Killer Instinct could be superior in the long run if it gets continuous support, but Dead or Alive just seems to be a better content value per dollar. I hope if free-to-play fighting games take off, they opt to take the approach of Core Fighters.