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Recent content by Alstein

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    Your first fighting game. GO!

    SamSho 1. I just liked throwing the dog at folks.
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    Get rid of the new UI sounds.

    Played today after a few days- I much preferred the old chimes to the current thud we're now getting when you pick something in the menus.
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    Dealing with Copious amounts of random Salt

    If anything BnB's are harder in SF4 than SG due to links. Your average person SG combo isn't that hard (but the combos done on stream are, but they're not average people combos)
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    Puella Magi Madoka Magica

    The reason for those choices is due to the VAs (except for Mami/Fortune/Kimlinh- but there the reason is pretty obvious) The other 4 are the dub VAs for their characters.
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    Konami/Console Updates you will want to read

    Skullgirls has had a very bumpy road, so unfair. Never seen a good game get this snakebit. Hopefully Sony/LZ/Microsoft/Autumn can get it done.
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    [POLL] Are you looking forward to the beta changes?

    Put_Duck_King_in_Skullgirls
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    [POLL] Are you looking forward to the beta changes?

    Folks will complain just as much, but the game will be better and become more timeless. I think the best games are often the ones that are complained about the most- if a game isn't bad, folks stop complaining about it because they're playing something else. Usually when folks complain...
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    Shin Megami Tensei and Persona

    Persona is half of the reason I'm keeping my PS3 around- it's the only game I like from Arc (other than BF) The other half is Love Max. P5 sounds hype as well.
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    Poll: Are the Beta changes ready for prime-time?

    Because the mega combo craze was turning folks off fighters in Japan finally? I say about damn time. Long combos drive away players and are boring to watch when you're on the receiving end.
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    Possible new IPS

    I feel there should be a bit more damage variance in SG, but it should be done by lowering damage across the board of a couple of characters (Fortune definitely, maybe Double- though nerfing Double damage might make her unviable solo) That said, this is something that should be looked at after...
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    Possible new IPS

    I'm generally in favor of softer undizzy penaltes over flat-out straight-up bursts- think that's a little more newb-friendly.
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    Possible new IPS

    I don't think SG's combo system being complicated is as big of an issue for newer players as you'd think. Newer players get spoonfed combos, they can decide to be creative when they're ready. My concern has always been more towards the damage of combos than the length. I just want to avoid...
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    Is there any way to get A-Train as an assist back?

    I'd be ok with Big Band getting shrunk again if that's the case, or making A-Train less animated. Another idea would be making a new move that does the same deal but is less animated. Yeah, maybe I"m whining a little- but this is kinda big, because I was coming to the conclusion that it might...
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    Is there any way to get A-Train as an assist back?

    Like removing frames in other places? I really wanted to use that as an assist, felt it was really good for Peacock. What would it take to get that assist back? (I'd remove another move if I had to) Would shrinking him some more do the job? Mod Edit: Thread closed since A-Train assist...
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    Possible new IPS

    I'd be open to those things being looked it if they still are necessary, once the changes are in, as balance changes.