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Recent content by arufa

  1. arufa

    Peacock Combo Thread

    Found a boring but practical route that can kill 2v2 without an assist for 4 meters (15,544 damage). No video, but the inputs are: MP Bang xx Lenny DHC Rocks s.HP delay xx Kanchou Devil Horns c.MK /\ j.MP j.HK s.HP xx Pummel Horse microdash c.LK c.MP s.HP xx Runstop s.LP(2) s.MP s.HP xx...
  2. arufa

    Steam - Windows PC Danisen League

    For the sake of convenience, might it be worthwhile to make a steam group for the PC version? Just a thought. arufa Peacock / Cerebella
  3. arufa

    Bella Team Business

    Little bit of testing on this for those curious, seems to work on everyone (including Beowulf) except Squigly, and to an extent, Painwheel, Big Band, Filia/Fukua, and Bella. (more below) For all characters it does work on, (c.LK) c.MK /\ j.MP j.HK land microdash s.MP [...] works as a way to...
  4. arufa

    cr.mk into grab bag

    Grab Bag is techable, so the answer is no. You can test it for yourself by setting the dummy to always tech in the lab.
  5. arufa

    Eliza Beta Combo Thread

    Another option you can do against lights is to use M->H DP instead of just H, and cut out the second j.HP. It's still easier than the original version, does 6.6k.
  6. arufa

    Eliza Beta Combo Thread

    Something might be whiffing. I know for certain that if you don't dash before the c.HK, most of Sekhmet's stuff whiffs, notably the end of MP and the entire HP. I'll see if I can figure out how it might hit 6.4 and get back to you. @yellowflash26 Managed to get 6.4k out of it by chopping off...
  7. arufa

    Eliza Beta Combo Thread

    Not sure if this qualifies as close to 7k, but I have a 6.7k universal, works anywhere. Can't record it, sadly, but inputs are: c.LK c.MP c.HP(2) xx MK Summon dash forward c.HK xx HP DP j.MP j.HP adc j.LK j.MP j.HP (restand) s.LP(3) c.MK(2) s.HP(3) L Sekhmet Summon (3), MP, HP Very slightly...
  8. arufa

    Eliza Beta Combo Thread

    Quick midscreen combo. Does 5.3k, should be universal. Just replace the s.LP(3) with s.LK for Fortune, Painwheel, and Val. c.LK c.MP(1) c.HP /\ delay j.LK j.HP adc j.MP delay j.HP(restand) land c.MP(1) c.HP /\ instant j.LP delay j.LK j.MP j.HP(restand) land s.LP(3) s.MK(all) s.HP(3) Both j.LKs...