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Recent content by KuroOneHalf

  1. KuroOneHalf

    The Unofficial Official Beta Discussion Thread

    Worth noting this only happens for argus (and from the owner's Peacock). No other thing delays Lenny explosion, to my knowledge.
  2. KuroOneHalf

    The Unofficial Official Beta Discussion Thread

    Dunno how other Bellas feel about this but I've always felt elbow to be annoyingly inconsistent to combo from. I'd like to see that being smoother to use.
  3. KuroOneHalf

    The Unofficial Official Beta Discussion Thread

    Just wanted to voice a tiny bit of feedback about Annie's star power: I wish the sound effect of the stars on hit would be improved. It's very hard to tell by ear when a star has made contact, and makes getting hit by it feel unresponsive.
  4. KuroOneHalf

    June 2023 Content Update Discussion Containment Thread

    I think this downplays how much effort the devs put into the game. They poured their everything into this. Folks who've followed a long time know how the whole team worked for crap pay to work on the crowdfunded characters, and didn't see a dime of sales until nearly the end of the LZ's life...
  5. KuroOneHalf

    June 2023 Content Update Discussion Containment Thread

    Earlier I suggested the best course of action may be to just reverse the patch to show people the devs are listening, but you may be right, anything they do would only reverse so much, as a lot of the people making noise do not have the game's best interest in mind. I don't think there's a way...
  6. KuroOneHalf

    June 2023 Content Update Discussion Containment Thread

    What a mess, geez. The changes are very evidently defense tactics to protect themselves from being targeted for political insensitiveness, racial appropriation, and sexual inappropriateness. However, they missed the obvious fact that people get irrationally mad on the internet over removed...
  7. KuroOneHalf

    Feature Suggestion's

    I also don't think chat would be a great idea. When would the chat even pop up? During the rematch screen? During lobbies?
  8. KuroOneHalf

    Dev Communications on Recent Beta Development

    I personally don't care about when things are coming - we know they're coming, and we know these things have unpredictable timelines - but I would like more dev communication about where they're at, dropping into these discussion threads and hashing it out with people, or just saying they're...
  9. KuroOneHalf

    Suggested Eliza changes for next balancing cycle

    Apparently not that free. I would get it if cMK's first hit hadn't connected, but it did. There's no advantage to it being able to drop in the middle of the multi hit. It's only detracting from the game. Why would you want to keep it? Yes, it's preventable. That's why it's a quality-of-life...
  10. KuroOneHalf

    Suggested Eliza changes for next balancing cycle

    Happened again. Took a clip so it doesn't get deleted so fast. https://clips.twitch.tv/CourageousWonderfulDonutSmoocherZ-vweuoE_dkprlqRu2 I don't want to spam the thread so that's the last example I'll post about this. edit: Actually, it happened twice that tournament. This one is maybe a bit...
  11. KuroOneHalf

    Suggested Eliza changes for next balancing cycle

    I'm not sure what the VOD is now, but I'm pretty sure a few weeks ago when Dekillsage was talking character tiers and problems that should be fixed, that this was brought up, and someone had a clip from a match where it happened. So I think this is a somewhat known issue. I believe the...
  12. KuroOneHalf

    Suggested Eliza changes for next balancing cycle

    I know there were other options. The point is it shouldn't be a problem you work around. There's no good reason this should be able to uncombo like this. The first hit landed, just give it to the player. Just a little bit of QOL love.
  13. KuroOneHalf

    Suggested Eliza changes for next balancing cycle

    I've seen others mention to buff cMK so it doesn't uncombo, and I'd like to +1 it. Pls. ;w;
  14. KuroOneHalf

    Steam - Windows Inconsistent MP / MK menu actions

    I recently built a custom hitbox with a Brook Zero Pi board, and I've found this weird behavior where the MP and MK actions will be inconsistent. For example, you search for a quick match and decide to back out during the search. Normally you'd press MK, right? But on my hitbox MK won't do...
  15. KuroOneHalf

    Personal Kuro's art thread

    Worked a piece for Valentine, today's birthday girl. :3 Commissioned by Oscar.~ And the twitter link. Favs and retweets much appreciated.~