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Recent content by PME

  1. PME

    Steam - Windows Fortune strings on Umbrella: Potential P1-P2 Bug?

    Reaching out incase this is a bug, or just that I'm not good enough Dashup Fortune sLP > sHP > L Fiber > Airdash jHP > M El Gato string seems to work better on the P2 side rather than P1 side. Don't know if this is a P1-P2 thing, or simply that it's just really hard and I happen to get it...
  2. PME

    Marie Alpha/Beta Gameplay Discussion Thread

    Personally, I'm fine with Marie's actions being on P, and Hilgard's being on K BUT I do wish one of the 2 sets of directions would be swapped, so that the "why I 'outta" moves (Shoulder tackle and Hilgard Punch) share the same direction, and the "projectiles" (bunnies/laser) would as well share...
  3. PME

    Marie Alpha/Beta Gameplay Discussion Thread

    Marie sHP > Early L Hilgard Punch on hit works on all characters standing except for Squigly and Annie Hilgard just whiffs I don't mind the characters it whiffs on crouching, but having it whiff in a combo on those 2 feels weird
  4. PME

    The Unofficial Official Beta Discussion Thread

    Yup, should be just those 2. Every other normal is either too slow to use, or not worth going for since their hitboxes are bigger and would hit the opponent anyway. Yea pretty much this. Even with the buffs to Painwheel's sMP, I haven't found it to be any more effective at challenging jump-ins...
  5. PME

    The Unofficial Official Beta Discussion Thread

    You're not alone on that. Personally, I think when a Fukua player does not want to be caught, they become Val-tier of impossible to tag, creating a risk-reward scenario in Fukua's favor if you try You want the character that can 2-touch for 0 bar to do it far cheaper? But, again, trying to...
  6. PME

    The Unofficial Official Beta Discussion Thread

    I personally want to try a 3-touch meta, rather than a 2-touch one, so I would definitely like to test the above during the beta period and see how it fares. Harsher scaling and a new burst seem like the best way to go about this, specifically the scaling. I'm not keen on the idea of max...
  7. PME

    The Unofficial Official Beta Discussion Thread

    It really is though, but go off
  8. PME

    The Unofficial Official Beta Discussion Thread

    But that's just it To replicate the Fortune/Annie shell, you need 2 other characters, and that's still not quite what the shell is doing. Annie is doing it by herself So a team comp without Annie is: Fortune / DHC character / DP assist While one with Annie is: Fortune / DHC + DP / Flex Pick...
  9. PME

    The Unofficial Official Beta Discussion Thread

    Yea, you hit the nail on the head actually Before Annie's release, there was much less Fortune representation all around. Even after she released, people were still trying to optimize which characters could abuse Annie's assists and unnerfed Pillar DHC the best. A shell that came out was Robo +...
  10. PME

    The Unofficial Official Beta Discussion Thread

    Nerf Fortune. Absolutely But for the love of god, don't leave Peacock untouched
  11. PME

    The Unofficial Official Beta Discussion Thread

    Do not do this As an L Pinion player, if you're gonna make any of 'em multihits, do it to an M Pinion One of L Pinion's strengths is being a single hit, high damage assist with a lot of hit and blockstun There's 2 ways to kill head loops 1. Make head bounce hits drag the opponent down 2...
  12. PME

    The Unofficial Official Beta Discussion Thread

    Fortune's Nom does need toning down, it's a really strong tool to have during neutral, and to cover herself in a lot of scenarios. Leave Bella jHP alone, that button is still ridiculous.
  13. PME

    The Unofficial Official Beta Discussion Thread

    Say it louder for the people in the back
  14. PME

    The Unofficial Official Beta Discussion Thread

    Don't nerf solos, I can't believe that's a topic that was brought up at all As it is, solos already struggle in the current meta. There's a very clear reason why most team comps at the moment are trios, and to a slightly lesser extent duos. That's because solos have to work incredibly hard to...
  15. PME

    New System Mechanics You'd Like to Try

    A 2v2 team mechanic would be cool. With 2 players on one team, each controlling one character on that team. And 2 players on the other team