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Recent content by sketchspace

  1. sketchspace

    Event Skullgirls at Combo Breaker begins TONIGHT!

    Hey there was a guy who made it to top 16 named Fuzzy Snugs. He was using Squigly/Eliza (Dive of Horus) so there you go two characters you want to know about.
  2. sketchspace

    Thanks again everyone for watching! Final Update on the leftovers.

    I vote this for music in the CMV. I've been cheating on Skullgirls heavily with KOF 98um and 2k2um; this song is one of my faves from the series.
  3. sketchspace

    Hey, Let's Learn Some Skullgirls

    First off, no longer playing Valentine/Big Band/Peacock. Valentine wasn't working out for me since I couldn't get her combos, and I tried Squigly instead of her. Peacock last wasn't working out, thought I could use her to pressure the opponent but for one, everyone does a high amount of damage...
  4. sketchspace

    Training Diary Thing

    Optimal is whichever control scheme feels most comfortable for you. You didn't comment much on how you hold the actual stick, so I'll recommend the wine glass grip. You hold the stick between your ring and pinky fingers or middle and ring and grip the ball/bat top with the other top fingers...
  5. sketchspace

    Thanks again everyone for watching! Final Update on the leftovers.

    @6-Let I'm submitting two for now, feel free to give any feedback. (this goes for anyone). I'm making it public to give people ideas, I also want to see what you all can do :).
  6. sketchspace

    Fedora Ninja Diary: Hindsight 20/20 nah jk I'm fucking blind

    2-button dashing is the way to go, also note that it lets you parry out of a dash so it can be used to get in.
  7. sketchspace

    I'm McPeanuts I made a thread

    Everything's cool, you went autopilot there. You get what I'm saying though, you can't learn neutral game unless you create situations for it.
  8. sketchspace

    I'm McPeanuts I made a thread

    That doesn't even make sense because Skullgirls is a Lab Zero game made by Mike Z and friends. Nintendo has nothing to do with this game. Anyway, if you're confident in your skills to kill off one touch, more power to you. However, your resorting to sarcasm and this statement: it seems to...
  9. sketchspace

    I'm McPeanuts I made a thread

    Then what you're saying is that you can 100% combo every character in the game for 0 meter and they can't block or get out.
  10. sketchspace

    I'm McPeanuts I made a thread

    No it's not, what if you don't have enough meter to go for the kill? What if the opponent has more life than you can do damage in a combo? What if you're fighting someone you don't want to get close? The L Brass is not your setup, it's just an option you have when you knock your opponent...
  11. sketchspace

    I'm McPeanuts I made a thread

    I think the reason you're not seeing it is that your rushdown is great and that you were going for resets more than ending your combos. You weren't allowing yourself or your opponent to get in the space where L Brass would work. Ideally, you want to hit with the fist portion of the Brass...
  12. sketchspace

    diario de dMags

    I like Parasoul/Painwheel/BigBand for two reasons. First, Parasoul is more safe for feeling an opponent out since she has more ranged attacks and faster projectiles. Second, it lets you DHC into Hatred Install and that opens up some combos and a safe entry for Painwheel. For the...
  13. sketchspace

    I analyze my lukewarm play

    As far as Squigly meter gain, her problem is that she doesn't have too many specials that's great in the neutral game. You can end blockstrings with some like Arpeggio or DragNBite, but they're not totally safe if the enemy pushblocks early. Her meter's only reliably coming from combos...
  14. sketchspace

    I analyze my lukewarm play

    I watched the fenster match, these are my thoughts: -You rarely went for a charge. Note that even if you can't full charge, you can cancel it so it can be used to make an opponent come in. A full charge lets you use Seria Cancelling which makes your in-close pressure more scary. Also note...
  15. sketchspace

    Hey, Let's Learn Some Skullgirls

    So a weekly update: -I've been working on some submissions to the community combo video. I want to submit a max of 3 and whatever I don't use I'll put into my own combo video. Making them has been fun, it's been helping my execution. -I'm also putting some of matches on youtube, the first...