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Recent content by Skiller

  1. Skiller

    [Dec 5, 2014] Northeast Championships 15 (NEC) (Essington, PA.)

    I'll be at the SG tourney as a cheerleader.
  2. Skiller

    Fukua Conversions

    At first I thought that it was 'lower = easier' but it may just be a timing thing. watch the throw animation on fukua and try to figure out when to do it based on that--that's the best advice I can give because it's really really strict.
  3. Skiller

    Fukua tech thread

    Just worry about the damage multiplier. If it's 1.00 then it's the same as 1v1.
  4. Skiller

    Fukua Conversions

    For those situations where you can't do your go-to combo.
  5. Skiller

    Fukua tech thread

    Uhh I guess this goes here.
  6. Skiller

    Baby Got Boots: Parasoul Combo Thread

    It's fine for a starter combo, but there's a lot more you can do. Also, if you start this off of a ground bounce on a heavy character (bella, double, Big Band, sometimes Parasoul), the restand (j.MP > j.HP > j.HK) will not work, so it's good to have an alternative bnb that does not use that...
  7. Skiller

    Baby Got Boots: Parasoul Combo Thread

    Both of these are exactly the same for me and excellent points. I'd much rather save meter to be able to do something Pillar > bikes for a (almost always) safe defensive option (and, if it hits, I can dhc for a full combo). On the second point, I find myself only using a bar in the middle of a...
  8. Skiller

    Baby Got Boots: Parasoul Combo Thread

    1. I rarely end combos using meter with Parasoul. I go for resets until I get the kill and use a meter at the end only if it turns out by the end of the combo to be necessary. 2. I can't dhc at the point that I want to (without using an extra bar) if I use meter in the middle. For example, if I...
  9. Skiller

    Baby Got Boots: Parasoul Combo Thread

    I knew you could do the combo off of a normal starter, but since I don't like that style of combo (using meter mid-combo) I hadn't bothered figuring out anything off of a normal starter. Basically, I didn't know if he changed the combo at all or not, but I thought it was nice to have a vid of...
  10. Skiller

    Baby Got Boots: Parasoul Combo Thread

    Cool stuff. I prefer combos that don't use meter in the middle/get the setup for crumble thing (snipe on a standing target) so I can either go for a burst bait or dhc to catheads or lv 3 (obviously you rock the cock so it's different). I guess I avoid using meter with Para anyways just cause...
  11. Skiller

    Baby Got Boots: Parasoul Combo Thread

    I know it's already posted here somewhere, but this is the most damage I've gotten using a lk/c.lk starter and ending with quake > snipe in the corner.
  12. Skiller

    Baby Got Boots: Parasoul Combo Thread

    Cool stuff, didn't know about the j.LP/j.MP > j.HP restand.
  13. Skiller

    Baby Got Boots: Parasoul Combo Thread

    In testing I can sometimes get MP or MK into a really wonky air string (they're very far away from my), but the timing seems too difficult to be worth it/consistent. If I'm missing something then I'd love to learn, though.
  14. Skiller

    Baby Got Boots: Parasoul Combo Thread

    Oh, thanks for the clarification.
  15. Skiller

    Baby Got Boots: Parasoul Combo Thread

    Off of airthrow I make sure to use MK before they hit the ground so I can just do a normal route. For back throw, either a basic combo into reset, or something like this I like the linked combo because it has a really strong reset point after the dash > j.LP > j.HP (hits tear toss) and is...