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Recent content by SugarDots

  1. SugarDots

    Taking the damn shot

    One of my friends showed me that training mode with the CPU is very helpful if you tick "block after the first hit" in the settings. That will help you see what moves of yours can or can't be blocked during a combo. Although for learning to block yourself, setting the AI to Nightmare or...
  2. SugarDots

    Skullgirls Beta Aug 5th Patch Discussion

    I wasn't attempting to deflect, just say that I wasn't the only one asking for it. I at least had the sense to can it after the devs were like #CantFix, as far as I can remember. And in hindsight, it was bad taste of me to come into this thread for a haha moment; I'm sorry for that. This is a...
  3. SugarDots

    Skullgirls Beta Aug 5th Patch Discussion

    The burst bait indicator was a suggestion by others, not me, and Mike would have done it if the PS3's limitations weren't at issue. One of the other devs also answered my question about whether double snaps were intended in this very topic. (It is.) I'm constantly learning about the game and...
  4. SugarDots

    Skullgirls Beta Aug 5th Patch Discussion

    Robo-Fortune, among others, is more viable than she's ever been, so I'm definitely not in the camp of "the game was fine as-is". While I feel the Retail version is balanced quite well as-is, these additional changes are more than welcome to me as well. However, I don't play Fukua, who was...
  5. SugarDots

    Steam - Windows Getting Blue Screen of Death in Windows 10

    How much RAM do you have installed in your PC? Chrome gobbles up as much as it can get, while Skullgirls needs a fair bit to itself as well. My laptop nearly crashed playing Skullgirls once because it ran out of memory, even though my laptop has 4GBs of RAM to work with. (Couldn't figure out how...
  6. SugarDots

    PS4 Unplayable framerate help

    Does the PS4 support removing update patches like the PS3 did? You could rollback a version to see if the update is the problem, then wait for an update to address it. This is assuming it's not on the OS's or hardware's end, though. Game consoles are as complex as PCs nowadays, so it could be...
  7. SugarDots

    How to Stop Ghost Assist Calls?

    I slowed down like you guys suggested, and that helped me figure out why I kept accidentally calling assists. It was something more blatant (and probably dumber) than I thought: I caught my finger pulling down on the right trigger for HP as early as c.LK in a combo, and it does this more often...
  8. SugarDots

    How to Stop Ghost Assist Calls?

    So even though I'm not mashing, the speed I'm typing commands can still be an issue? I would like to feel more relaxed while playing anyway. Friends have recently shown me how useful "Block after first hit" is on CPUs in training mode, so I should see how slow I can go with Ms. Fortune and Robo...
  9. SugarDots

    How to Stop Ghost Assist Calls?

    That's the thing, though, I don't mash like I was starting out. I'm only typing these commands in as quickly as I need them to before the opponent can block the next command. (Which can be a pretty tight window to stay inside of, depending on the character.) Let's say I want to c.LK, c.MK, then...
  10. SugarDots

    How to Stop Ghost Assist Calls?

    This might sound dumb for a user who plays this game actively for nearly half a year, but I have intense issue with accidental assist calls. I consider myself nearing the Intermediate range; starting to do resets and semi-reliably performing most of the combos I try. Only nearing Intermediate...
  11. SugarDots

    Steam - Windows Skullgirls On a Thumbdrive?

    This is probably a dumb thread, but I have two flash drives I use to make backups of my games across Steam and GoG, and there's enough space for Skullgirls too. Normally, their only purpose is for backups. Sometimes I also plug one in on computers at my college campus to play Freedom Planet or...
  12. SugarDots

    Skullgirls Beta Aug 5th Patch Discussion

    As for on-topic things, I'm adapting to Beta Ms. Fortune better than I thought! Comboing is slightly less difficult than before, and I'm finally using her headless mode more often than never. Being able to sneak the head next to the opponent while it was off-screen in the corner is one of the...
  13. SugarDots

    Skullgirls Beta Aug 5th Patch Discussion

    That answers my question! Thank you. Now I know to adapt instead of feeling like it'd be pointless to, if it got patched out in the beta eventually. It's interesting to go over this changelog as well. Since I got into the game just this year, there's a lot I don't know about past versions of...
  14. SugarDots

    Skullgirls Beta Aug 5th Patch Discussion

    I would hope my post is relevant to the beta. Because if it's an unintended bug that should be fix changed, that can affect the existing game's balance in some way. (Which is the point of the beta; to test what changes work and what doesn't.) Then from there the competitive players would decide...
  15. SugarDots

    Skullgirls Beta Aug 5th Patch Discussion

    I know this is totally unrelated to the Peacock discussion, but was it ever intended for IPS to not account for tag team members on the field as well as the current character? I'm not sure if it's a bug or a "feature" the developers let the players have. Not that I'm salty when pro players body...