• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. OldOnyxBones

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Kind of looks like the recovery time of any deactivation(?) would be dependent on spacing like Lei Lei’s\Hsien-Ko’s darkforce.
  2. OldOnyxBones

    Let's Buy Stuff from Capcom!

    I’d probably go for Battle Circuit or Armored Warriors/Cyberbots. Doesn’t seem like anybody else was all that interested in doing something with them and I would at least have some idea of what to do with them or who to license them to.
  3. OldOnyxBones

    Yes, a game can be too accessible

    I started writing a response to someone else in an other thread that basically turned in to “things probably wont change, we’d still probably be just as bad off if they did, everything is generally horrible, we’ll all die at some point, and... I should probably take my meds now...” Still, I did...
  4. OldOnyxBones

    Street Fighter 4

    I’m usually the first person to complain about clueless stock holders ruining everything, but I can’t really blame them in this case. It would be great if all their franchises ended up in the best hands possible, but Street Fighter seems like it’s the most important thing they have since it’s...
  5. OldOnyxBones

    Spotlight How to Make Fighting Games: Mike Z explains the dos and don'ts

    Wow, that seems... kind of obvious now and I feel like an idiot for not really seeing it sooner... or thinking Lei Lei / Hsien Ko’s gongs were glitched because VSAV apparently handles this in a similar way as well. Hell, I’ve avoided playing some characters because of issues related to this...
  6. OldOnyxBones

    Spotlight How to Make Fighting Games: Mike Z explains the dos and don'ts

    This has probably been covered elsewhere, but is their any particular reason that Skullgirls doesn’t require you to reverse inputs when crossing over or crossing under? I could say something about the attacker needing to know when they’ve changed sides or some other BS, but it’s just something I...
  7. OldOnyxBones

    Your spirit animal

    I'm guessing this wouldn't count... Corvids (Ravens and Crows) and german shepherds probably come closest to being my “spirit animal”.
  8. OldOnyxBones

    Project [Fan Made] Custom Palettes : (Requests Open)

    Just some basic image manipulation in GIMP ( poor man’s photoshop ). Those weren’t in game or anything.
  9. OldOnyxBones

    Project [Fan Made] Custom Palettes : (Requests Open)

    Here are a quick three different takes on Eliza’s blood color pallete as well as what loosely inspired them. Could be better, but whatever.
  10. OldOnyxBones

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Would you feel better if one pulled the other player in like Repulsor Blast and the other pushed them out and did decent chip damage more like Molecular Shield? Edit2: Nevermind, my reading compression sucks apparently.
  11. OldOnyxBones

    Street Fighter 4

    The reports about what business models are being considered seem like they’re a bunch of “he said she said” stuff right now. Sound like anything could be happening and I won’t bother taking a guess about where things are actually going since I don’t know enough about the people involved. From...
  12. OldOnyxBones

    Controller/Stick General Questions and Discussion

    I’m not sure if this is one the best pads I’ve ever used or one of the worst. These things are probably less relevant these days since they were made for the dreamcast, but this is probably the best design I’ve seen that featured a thumb stick, directional pad, and six face buttons at the...
  13. OldOnyxBones

    Street Fighter 4

    Most of what I read about this has framed it as if some folks at Capcom wanted introduce the ability for weaker players to purchase in-game advantages so they could feel more competitive against stronger ones. That’s quite a bit different than charging for full access to a roster that’s at...
  14. OldOnyxBones

    UFGT/UFGDC Panel: How To Make Fighting Games

    I’m not sure if this is the right place to post this or if it should go in the UFGT Wrap up thread, but it looks like Mike’s panel is finally up on youtube now.
  15. OldOnyxBones

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Based on the animation of the MK version, some potential properties to add come to mind: -Its hits on the way back down are overheads. ( Doesn't look they would be if the other version’s aren't. ) -Causes a knockdown. ( Looks like it wouldn't compared to HK version.) -Vacuum effect that corner...
  16. OldOnyxBones

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    It also buys your active point character quite a bit of time to do other things if you can work it into a combo. You can fit Big Band’s taunt in safely and even just barely get jazz out after, but I haven’t been able to get the super to combo at normal game speed more than once.
  17. OldOnyxBones

    Learning to Program (because that's really important) (altered thread name)

    I’ve only ever been just a hobbyist, but if I were to break things down to their most basic level in a shitty flow chart: If you’re actually interested, I recommend finding a game you can enjoy that also has good mod support and start changing things. You’ll likely learn some basic concepts...
  18. OldOnyxBones

    The Mortal Kombat Thread

    I’ve only seen a tweet from Ed Boon saying that interactable projectiles can be blocked and interactables don’t have to be unblockable to be something that you can abuse like crazy and completely take over gameplay. That.. actually sounds a lot more likely. I kind of feel bad that I was...
  19. OldOnyxBones

    Make your character broken with the least significant change(s) possible.

    That’s fine. Big Band’s entire idle animation cycle now deals damage, reaches the entire screen, lacks a hurtbox, and combos infinitely in to itself. Oh, and it only does one point of damage per hit.
  20. OldOnyxBones

    The Mortal Kombat Thread

    While I’m not entirely opposed to stage hazards and interactables in 2D fighters, those damn pigs, drones, and turbines had me considering trying to return the game a hell of a lot more than the technical issues I was having. It’s nice to hear that at least not as many of the interactables will...