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  1. Goodbye18000

    Indivisible on NES (Playable ROM inside/Image Heavy)

    You know if this was just a retro-styled fan game, that'd be a feature, not a problem.
  2. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I have no idea, I made it as a joke so I just drew them on I don't play Minecraft I just did it for the prank, bro. No prob - actually I really wanna keep people in the loop on Indivisible as we're really not far off from getting the next stretch goal so I wanna push those in-demand backers...
  3. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Really? I find him the most threatening of the 3. The Ahool looks like a Neopet in his concept art and Preta just... ayyy lmao I mean like Kahbandla looks like a real threat. Something that could screw me up. Also reminds me of Double's throw animation which is pretty strong.
  4. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    BACKER UPDATE - MONSTERS! [/SPOILER] [/SPOILER] I have heard of the Ahool before (my sister binge watches Destination Truth and they did an episode on it) but the other two are new to me. Looking forward to their in-game bestiaries that go into their real world origins right i'll pay extra for...
  5. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    here's the highlights of yesterday's stream. Nice job on Turbo Tunnel, Mike. Lord knows I couldn't ever beat it. preorder at GameStop for the exclusive Gold Ajna and Retro Ajna in game skins and check out the RAY DLC coming THIS SUMMER GAMESTOP: POWER TO THE PLAYERS
  6. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well aren't "palette swaps" planned for equipment and such? I mean that's what I recall at least. Could change, of course, but like, I'm sure we'll get SOMETHING to change each character's colors.
  7. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    oh man, imagine if everyone who backed got to design one. That's over 30,000 backer colors for Ajna. You'd basically have
  8. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    for @Kit Ballard, here ya go
  9. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    it's almost like anime fans like to back anime things and old timey cartoon fans like to back old timey cartoon things and there are more anime fans than old timey cartoon fans because most anime fans are around the teen to 30 year old range (as that's when it aired on TV for the most part) and...
  10. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    they could always pull a Platinum and put in a easy story-only mode but make it so the game lets you KNOW you aren't getting the full experience. I don't wanna use the term "shaming the player" but... for instance: Normal is regarded as literally normal. It's the PROPER and SET way to play...
  11. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    My 2 cents on why keeping it on the attack button with hold makes sense: I mean I think other weapons will have alt-actions using a different button - for instance, it wouldn't make sense to really use the pole-vault with the spear by using a crouch attack or something. That said, for...
  12. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    that was meant to be Incarnations written like, I dunno, a south Texan speaker, but now all I wanna hear is Ajna eat CalorieMate and go "That's DAMN good"
  13. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    if there's an easy mode, though, I'd love a hard mode too. Something that makes every encounter something you CAN die to, especially if this game is anti-grinding like I'm pretty sure was said before. Even a Hard Game New Game + where you have all the tools and 'canrations from the start so you...
  14. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I dunno, I'm all for games being inclusive to more unfamiliar players with easier difficulty, but I really feel like these are things that, if you had real trouble with, it was due to a lack of patience, not skill or knowledge. I am not a fan of the "instant gratification" model games are going...
  15. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    in lighter news, Mike just uploaded this to Twitter
  16. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't Lab Zero can spot a deal with Victoria's Secret that easily.
  17. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Dang, I love Jesus Symbolism: The Spearing. Hopefully that "probably" is a soft "probably". Like a spider-spitting-on-silk-soft probably. I couldn't get a pic of it without pausing, but when I realized ^ that might happen I kept it because it's hilarious
  18. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    First look at a NEW WEAPON FOR AJNA
  19. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't know if this is new info from Mike Z's stream or not, but it's my first time seeing it
  20. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'd upgrade to the statue tier, probably. I'm most interested in the Chrono Trigger style alternate endings. I mean so long as we get Dev Room ending for beating the final boss within the first 10 minutes of staring the game where we can see Chibi Versions of the developers and talk to them...