• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I've found that the multiple hits (+ high hitstun on the last hit) of both j.MP and j.MK make them good points for fly-cancelling into a grab reset, although I'm not sure if that would boost your damage or not.
  2. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Maybe combos that start with Thresher as a reversal? For starters, off the top of my head, you could probably do Thresher > fly > 3j.HK otg, and then do the section of your normal BnB that takes place either before or after the otg (whichever one does more damage) and end it with Deathcrawl.
  3. B

    "For My Kingdom": The Canopy Legion Social/QnA

    Frame disadvantage, actually. It's the only one of the shots that isn't really safe on block, it seems.
  4. B

    "For My Kingdom": The Canopy Legion Social/QnA

    So I should even try to use M Shot for some things... OK. L Shot is standard pressure. L Egret is for mix-ups and blind shpots. (:PUN:) Alright, I will try to work that into my gameplay. Thanks a lot for the pointers!
  5. B

    Cerebella Combo Collection (Alliteration)

    I'm not sure if this is the right place to be mentioning this... Sometimes when I want to put my opponent through some oki on my first knockdown, instead of c.LK OTG > follow-up, I go straight for c.HP OTG > jump-cancel and then bait out some kind of action with the double jump and/or j.HK...
  6. B

    "For My Kingdom": The Canopy Legion Social/QnA

    Sorry to bump this topic, but it's the QnA thread and I certainly have a Q. Lately, I have come across the issue of making certain moves safer on block. I used to cancel everything into Napalm Shot out of basic instinct, but then when I started to explore more with Para, I decided to use Egret...
  7. B

    Painwheel MU Thread

    I think I can safely say that the one MU I have the absolute most trouble with now is Peacock. I understand that she has a certain blind-spot that can be taken advantage of with a well-positioned jump-in, but getting to that certain position is so hard with all the projectiles on the screen and...
  8. B

    Steam - Windows PC Master Race a.k.a. the Steam Matchmaking thread

    Hey, I've got a question. Apparently, SG is capable of cross-platform play between the PS3 and the PC versions. How exactly do I do that? Like, if a friend of mine has the Steam version of SG, how do I add him on PSN so that I can play with him (or vice versa)?
  9. B

    PS3 PSN Matchmaking Thread

    Hey, I've got a question. Apparently, SG is capable of cross-platform play between the PS3 and the PC versions. How exactly do I do that? Like, if a friend of mine has the Steam version of SG, how do I add him on PSN so that I can play with him (and vice versa)?
  10. B

    PS3 PSN Matchmaking Thread

    Sure, go ahead.
  11. B

    PS3 PSN Matchmaking Thread

    Anybody down for some midnight sessions?
  12. B

    Painwheel Assist Discussion

    I know this is the PW assist thread, but my friend used to use Val's throw as an assist and that pissed the living daylights out of me. >_<
  13. B

    Painwheel Assist Discussion

    The difference is that MP nail puts out a projectile that can make any of your moves safe from any distance (in front of PW). For instance, MP nail could make a cross-up teleport safe. It's also much easier to combo off of, IMO. There's also the question of what exactly do you want to do with...
  14. B

    Painwheel Assist Discussion

    Just be aware that there is no invincibility on the move and PW sticks her hurtbox out really far when she does it, so she most probably will lose any 'assist wars' you may have planned, especially since she can't grab assists with Buer. It also doesn't have the greatest start-up. It's true...
  15. B

    Painwheel MU Thread

    @Dime_x Well, that's why you gotta make sure to vary the timing of when you fly-cancel out of c.MP. Sometimes you go up after 2 hits, sometimes you go up after 4, etc. Sometimes, you also go for charged c.HP (which beats out a lot of mash supers) or for c.HK, y'know? @Spencer Yeah, my BnB...
  16. B

    Painwheel MU Thread

    Ah, I see. I've never seen that discussion topic in other threads, but I can see how it would be good to have a routine down that works all the time without getting messed up by a short hit-confirmation time. However, I actually have my own method of getting around this without ejecting the L...
  17. B

    Painwheel MU Thread

    Does charged j.HP lose to L Beat Extend? Was there a specific reason you left L Buer out of the first string or did you just forget to put it in? In reset situations like this, I often like to jump back and call Bella's H LnL assist because it tanks the hits (unless it's SSJ) and hits back...
  18. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Could you replace that c.LK at the beginning with s/c.LP so that you could get that counter-hit via armor parry? Edit: Oh wait, nevermind. You can just chain LP into LK anyway...
  19. B

    PS3 PSN Matchmaking Thread

    Anybody on who wants to play tonight? I'm fine with anyone adding me.
  20. B

    PS3 PSN Matchmaking Thread

    Anybody wanna play a few sets?