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Painwheel MDE Combo Thread (Page 3 Onwards)

Are you sure lk.buer doesn't OTG? Is the window tiny? I've not messed with it too much.

On my view, I don't see c.hp at neutral being to valuable. I can't imagine it will get much higher damage (if at all) than the standard bnb's.
 
Positive. The window not that small to me. Maybe I'm just good with the timing. And c.hp does 950. s.hp is 900.

Also it's pointless to use at neutral. It has less range and possibly more start up then s.hp.
 
Actually, that's not completely true, IMO. Fully charged s.HP causes stagger. You can easily combo off that, but you have to fly or dash forwards a bit. Fully charged c.HP causes crumple, and I just find that is easier to combo off of.
 
yeah you can get the lk.buer to connect after cr.hp without OTG, but I also find the timing to be really hard.

also, you can 100% side-switch with cr.hp xx fly, 6j.mk should work on everyone but I only tested on peacock, filia, and double. The timing is a little different for every character, so I'd definitely practice it if you plan to use it. You can also fly over them, unfly, and OTG them with a light, there's enough time. Anyway, if you don't wanna use j.mk, pretty much all of PW's air normals will work with either direction 6 or 9, again though, character specific ( or maybe weight specific? )
 
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OTG shouldn't be weight specific. Still, all this side swap is good to know. Now I have something to do on my b-day.
 
It is pretty well known, but c.hp > lk.nails is an easy as hell cross under too.

@bubbaking

Just lk.buer after charged s.hp. Still probably isn't as easy to combo out of as c.hp, but it is still super easy.
 
I think he's referring to using nails while the opponent is airborne after c.hp
 
Jesus I've got to stop fucking doing that...

Anyway, if you do c.hp > lp.nails, they'll be off the ground (nails freezes them as they are). So then dash forward for a cross under. Delay dash forward for a fake cross under.

The confusion might be that I didn't say to dash?
 
Jesus I've got to stop fucking doing that...

Anyway, if you do c.hp > lp.nails, they'll be off the ground (nails freezes them as they are). So then dash forward for a cross under. Delay dash forward for a fake cross under.

The confusion might be that I didn't say to dash?
only on val, pw and peacock
 
Here's a thingie because Taluda's team is really fun.

PW's chunk:
about 9.3k @1.0
about 12.1 @1.3

 
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Anyone have any CH combos?
My corner MHC:

c.lk, c.mk, c.hp, H buer, fly,
air L buer,
otg L buer, fly,
6j.lk,
s.mk, H buer, fly,
2j.hp/8j.hk,
s.lk, s.mk, H buer, fly,
9j.mk, j.hp,
c.mp, L buer, fly,
3j.lp,
s.lp, s.lk, s.mk, s.hp, L buer, deathcrawl.
 
I posted some a few pages back for medium counter hit.
 
Any worthwhile combos using 2 meters and buer thresher? Also,what's a good combo out of s.mp CH
 
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Maybe combos that start with Thresher as a reversal? For starters, off the top of my head, you could probably do Thresher > fly > 3j.HK otg, and then do the section of your normal BnB that takes place either before or after the otg (whichever one does more damage) and end it with Deathcrawl.
 
Any worthwhile combos using 2 meters and buer thresher? Also,what's a good combo out of s.mp CH

CH s.MP - j.MP - j.HP - fly - 9j.MK - j.HP - j.HK,
(land) lk.buer - fly - 6j.LK - s.HP
lk.buer - fly - j.LP - j.LK - c.MK - lp.nails
dash - s.LP - s.LK - c.MK - s.HP - lk.buer - DEATHCRAWL!
6881 dmg, Mid-screen
If you're having trouble doing the s.HP after the 6j.LK you can just do
(...)6j.LK - c.LK - s.HP - lk.buer , 3j.LP - c.MK (...) does just a little less dmg.

Also I'm not really a combo guy, so someone else can probably get something better.

Maybe combos that start with Thresher as a reversal? For starters, off the top of my head, you could probably do Thresher > fly > 3j.HK otg, and then do the section of your normal BnB that takes place either before or after the otg (whichever one does more damage) and end it with Deathcrawl.
I find that Thresher - fly - 3j.MK otg is more consistent.
 
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I'm not a combo guy either (I comfortably steal all of my combos).

That said, I think you can ramp up the damage on the 2 meter thresher combo by using thresher in the middle of it so scaling doesn't go crazy.

As far as CH stuff, it doesn't seem like PW has a ton, but I'd be curious to see what people have (Caio posted a corner one above). In any case, CH s.mp is going to scale like a bastard because you are likely going into j.mp, j.hp and/or j.hk all of which have a freaking ton of hits.
 
So 2 meter (technically 1.5) with thresher, I can get 8313 on Val.

It isn't super easy, and I don't know that I think the extra meter is worth it to be honest (my bnb does 7.5), but here it is:

c.lk > c.mk > s.hp
xx fly > 3j.lk >
c.mk > s.hp xx lk.buer
xx fly > j.lp > j.lk >
(rejump/TK) Thresher
xx fly > j.hk >
(otg) c.mp(x4) > s.hp xx lp.nails >
j.mp (x4) >
s.lp > c.lk > c.mk (x4) > s.hp xx lk.buer xx Deathcrawl
 
two basic ones from CH s.mp midscreen:

CH s.mp,
j.mk, fly,
3j.mk,
s.hp, L buer, fly,
6j.lk,
c.mk, s.hp, L buer, fly,
9j.lp, j.lk,
c.mp, s.hp, L nails,
dash up s.lp, s.lk, c.mp, s.hp, L buer, Deathcrawl

8182 dmg


and:

CH s.mp,
j.mk, fly,
3j.mk,
s.hp, L buer, fly,
6j.lk,
c.lk, s.hp, L buer, fly,
3j.lp,
s.mp,
j.mp, j.hp, j.hk,
s.lp, s.lk, c.mp, s.hp, L buer, Deathcrawl

8214 dmg

(basically a regular bnb after the first air chain)


and with thresher (stolen from dime_x a few pages back(fixed!))

c.lk, c.mk, s.hp, fly,
3j.lk, c.mk, s.hp, L buer, fly,
3j.lp, s.mp,
j.mk, air M buer, thresher, fly,
5j.mp,
c.lk, c.mk, L nails,
dash up s.lp, s.lk, c.mp, s.hp, L buer, Deathcrawl

8844 dmg
 
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As far as CH stuff, it doesn't seem like PW has a ton, but I'd be curious to see what people have (Caio posted a corner one above). In any case, CH s.mp is going to scale like a bastard because you are likely going into j.mp, j.hp and/or j.hk all of which have a freaking ton of hits.
I've found that the multiple hits (+ high hitstun on the last hit) of both j.MP and j.MK make them good points for fly-cancelling into a grab reset, although I'm not sure if that would boost your damage or not.
 
Hmm... Yeah i was going to post my thresher combo but caio already did... But then i noticed that hes got either an old version of my current combo, or he's just mistranslated it.. my combo:

Cr.lk,cr.mk,st.hp,fly
3j.lk,cr.mk,st.hp xx L buer, fly
3j.lp,st.mp,j.mk xx air m buer, xx thresher
5j.mp otg,cr.lk,cr.mk xx lp stinger
Dash st.lp,cr.lk,cr.mp,st.hp xx L buer xx deathcrawl

8800 damage, universal midscreen.

Is extremely hard to hit against parasoul and painwheel, in which case just omit the air mk buer and just do j.mk xx thresher and go on from there.
 
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Hmm... Yeah i was going to post my thresher combo but caio already did... But then i noticed that hes got either an old version of my current combo, or he's just mistranslated it.. my combo:

Cr.lk,cr.mk,st.hp,fly
3j.lk,cr.mk,st.hp xx L buer, fly
3j.lp,st.mp,j.mk xx air m buer, xx thresher
5j.mp otg,cr.lk,cr.mk xx lp stinger
Dash st.lp,cr.lk,cr.mp,st.hp xx L buer xx deathcrawl

8800 damage, universal midscreen.

Is extremely hard to hit against parasoul and painwheel, in which case just omit the air mk buer and just do j.mk xx thresher and go on from there.
You could use H buer,but the timing for j.mp would be stricter. You shouldn't lose any height before H buer.
 
Hmm... Yeah i was going to post my thresher combo but caio already did... But then i noticed that hes got either an old version of my current combo, or he's just mistranslated it.. my combo:

Cr.lk,cr.mk,st.hp,fly
3j.lk,cr.mk,st.hp xx L buer, fly
3j.lp,st.mp,j.mk xx air m buer, xx thresher
5j.mp otg,cr.lk,cr.mk xx lp stinger
Dash st.lp,cr.lk,cr.mp,st.hp xx L buer xx deathcrawl

8800 damage, universal midscreen.

Is extremely hard to hit against parasoul and painwheel, in which case just omit the air mk buer and just do j.mk xx thresher and go on from there.
I just noticed the other post back in page 5 ^^' sorry about that
 
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Are there any midscreen st.hp or cr.mk or j.mk CH combos?
 
Don't know if this works since I made it up in my head.
CH s.hp lk.buer fly 6j.lk c.mk s.hp lk.buer fly 3j.lp s.mp 6.j.mp j.hp
fly 9.j.mk j.hp(2) j.hk s.lk c.mp f.hk lp.nails s.lp s.lk c.mp s.hp lk.buer
You could replace the last s.hp with f.hk if you still have otg.
You could do better than this.
 
I'm 99% sure doing Buer right after CH sHP is a loss in damage because of the scaling. If you get a fully charged sHP for the stagger then the optimal follow is probably something like:
jMK sHP LK buer
into a bnb

if you don't get the stagger, you can probably just use one of Painwheel's many extensions to get an extra chain later in the combo.
 
In my experience it never is. Buer does so much damage that it almost completely cancels out the reduction. Combos usually do a small amount more with buer (though not enough to mention). Basically, buer just moves your combo damage to the first few moves so that you can reset earlier.
 
You could but that would start stage three. The extra s.hp isn't worth it.
 
Need to test this later, but shouldn't PW be able to combo fully charged s.HP into another (uncharged) s.HP (maybe after a dash) for maximum damage?


Yes, also you can do full charge st.hp and then full charge cr.hp.
 
OK, now I need to go look into this because I feel that starting stage 3 shouldn't really be an issue. I was always limited more by the drama bar than the IPS anyway since the moment you use the first Buer in your BnB (or the first fly if you're not using Buer in your first ground string), you're in stage 3 anyway.
 
Actually, if you use buer in your ground string it's still stage two. Stages don't change until you can do a new chain, so canceling into buer won't effect it. And i was referring to the undizzy when i said it wasn't worth it, but i guess that depends on the combo.
 
Need to test this later, but shouldn't PW be able to combo fully charged s.HP into another (uncharged) s.HP (maybe after a dash) for maximum damage?

Maximum damage for a few hits, yes. However, comboing from stagger doesn't get you any extra damage in a full combo.
 
I see. However, do you think maybe if you comboed the stagger into crumple you could fish a little more damage out of it?

Actually, if you use buer in your ground string it's still stage two. Stages don't change until you can do a new chain, so canceling into buer won't effect it.
I was under the impression that using a special advanced the stage automatically, but perhaps I was wrong. In any case, though, after the Buer, you'd still have to fly-cancel and enter stage 3, right?
 
Correct. Flight cancel gives you the opportunity to start a new chain (light into medium into heavy, etc) and that's what advances the stage.
 
I see. However, do you think maybe if you comboed the stagger into crumple you could fish a little more damage out of it?

Magicman does that with something like:

Charged s.hp, fly, land,
Charged c.hp, fly, land,
Charged c.hk, L buer, etc...
 
Magicman does that with something like:

Charged s.hp, fly, land,
Charged c.hp, fly, land,
Charged c.hk, L buer, etc...
That's a lot better than what I've been doing. I just did the buer and added a new chain to my bnb.