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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Aren't those snake moves supposed to be made from her blood? Also, her dashes are quite 'bloody'...
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Yeah, I was thinking of that at first, but as you said, her healing is kinda underpowered in those games, so 'the ability to regenerate isn't anything more than a minor feature that barely affects matches.' If this blood regeneration mechanic is similar, then it might as well not even be...
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Mike Z also said, "If you’re hoping specifically for leaving blood around and doing stuff with it, you might be really sad. [long pause] You might be really happy. I dunno." Personally, I thought there were some implicit problems with some of the features of the blood mechanic. The summary...
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    Fukua matchups

    Question: If Fukua has a standard 7f grab that launches the opponent across the screen and a 4f cmd grab that sets the opponent right next to her to be combo'd, why wouldn't she always choose the command grab? Is there a difference in range or something?
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Didn't Mike explicitly say that blood would not be in? Coulda sworn I read that somewhere...
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    Fukua matchups

    Against Big Band, Fukua also has that drill special (forget the name) that breaks armor and makes parrying very difficult, right? Up close is probably also not that great for the big guy. Big Band has to worry about instant overheads from every char, but Fukua can easily chain those overheads...
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Yeah, I meant s.MK (4-hit snake move). Typo. >.<
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    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    I know everyone was 'gasming over her c.HK as an assist on page 1 and her Sekhmet assists on this page, but I think there's something to be said about the potential use of some her normals as lockdown/combo extender assists. Her s.MK is multi-hit, has some decent speed and priority, and is very...
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    Painwheel MU Thread

    Well, there are other MUs that are extremely difficult solo, right? You may just have to give up and put an assist or two on the team. If you ever get any space, needles could possibly force her to slow down and give you opportunities to get in. Also, as Kracka mentioned, with meter, you may...
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    Painwheel MU Thread

    Correct me if I'm wrong, but aren't IAD normals and normal > ADC > normal a big reason that Filia is a tough MU for PW? My friend kinda spams IAD j.HP and it keeps me out of the air and randomly crosses me up as well. I thought armor was the answer, but Filia can do ADCs to stop those, too. I...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Ohhh, I see. My bad. >.< It could still work, albeit needlessly more difficultly, with just s.HP, right? Edit: Or does the s.HP not put the opponent back on her feet?
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Question: I've never tried this myself, but could PW just do OTG, [s.HP/L Buer, Fly, j.LK, c.LK, c.MP] x N so that she wouldn't have to worry about the different fall speeds of the different chars?
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Yeah, I just do s.MP x N after my snap and OTG, occasionally walking/dashing forwards to adjust my positioning. Of course, this only works against the wall. I'm guessing the other combos work mid-screen as well?
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    The first two c.MKs are probably better because of damage scaling, but you'd have to check to be sure. Also, it tends to combo better. s.MK messes up my combos sometimes because it sends the opponent away and airborne unless I cancel it early...which defeats the purpose of using it in the...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    This is kinda similar to my BnB PW combo: c.LK, c.MK, s.HP, L Buer, Fly, 6j.LK, c.MK, s.HP, L Buer, Fly, 6j.LP, c.LP, c.MP, 6HK, Fly, 6j.HK otg, c.LK, c.MP, s.HP, L Buer, Deathcrawl It only does 7.1K (which isn't that much less), but it works on the entire cast without any need for alterations...
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    Painwheel MDE Combo Thread (Page 3 Onwards)

    Do you think that it would be a good idea to have Cerebella do MGR/DD at one of the fly points while I fly and air-grab for a quick reset mix-up? Would it be worth replacing Cerecopter with MGR or DD? Granted, a good reversal can probably blow this wide open, but I could always hang back and...
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    Fukua matchups

    Well, I just checked out the frame data. Squigly's uncharged DP still has fully invincible start-up. However, you're completely right. Even moreso, in fact, because I wasn't aware that Squig's uncharged DP doesn't even cause a knockdown so she wouldn't really get anything as opposed to the...
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    Fukua matchups

    Yeah, I knew that, but the DP still has invincibility and would allow a punish without having to expend meter. Then you could just recharge on the knockdown and be in an advantageous position with a full charge, right? Maybe I'm being too idealistic?
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    Fukua matchups

    Could she also do something like Center Stage Seria > DP? Edit: Although I guess SBO would lead to bigger and better combos...
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    Fukua matchups

    So is SBO more of a threat with punch charge because then she can more easily confirm Center Stage into SBO?