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  1. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Just got home to test out new double level 5. I like the idea. the production currently is extremely jarring. When i do a combo i expect my bombs to be there after the explosion or something. The recovery to pick up OTG is tight on parasoul weights and above. I can understand my bombs going...
  2. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Take your time. I'll remain quiet till i have something of use to say.
  3. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Keep the shittalk to discord and twitter. Cloudking, if you would like to explain your statement to alcoholicrobot since he is geniuinely curious.
  4. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    That's his point. Pcock doesn't want to be anywhere near the burly man!
  5. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Lets buff pcock then
  6. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    So buff peacock again is the suggestion/implication?
  7. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    You have arm and airwulf for invincible moves tho
  8. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    These beo changes are the epitome of awesome....keep ALL of this for a week.
  9. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Nah its fine homie. Some said beo sucked. Beo got pissed and is ready to square up lmfao
  10. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Lets keep ALL of this forreal
  11. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    and you are?
  12. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    man i thought you had a secret for para damage....i feel cheated to the highest level.
  13. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Sekhmet can tech grabs, call assist. Return to base and call assist while doing that. Low profiles. Is a pbgc bait cause you armor through. No.
  14. Cadenza

    Scientist Documentation

    just played casuals using PW/double/Para L pinion(might switch to M pinion)/ L bomber/ L shot(might switch to Hshot) team is fun as fuck
  15. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Not even gonna touch on that. http://tinypic.com/view.php?pic=2m5x7gi&s=9#.WAmZgugrJhE I was watching streams and it seemed that some players still have problems with doing c.mp c.hp Hold shadow mixups. Specifically on doing c.lk c.lk or c.lk c.mp. What if c.hp's juggle range was reduced to...
  16. Cadenza

    Scientist Documentation

    I will provide footage. I fought spike. There are aspects of air scapels that i just flat out do not agree should be the case. This is simply another thing i need to destroy and i shall do that.
  17. Cadenza

    Scientist Documentation

    Just played a "set" (i RQ'd due to air scapels being air scapels). I fucking suck at that aspect and I am sick of it. I want to kill the spirit of anyone that resorts to air scapels. so i will be in training mode for it. Particularly during air scapels out of resets
  18. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Again. When people post. Please consider your tools. Tank, specifically parasoul doesnt need any wallstick properties or any extra damage. To be honest it seems tacky and lazy to just suggest that. Her damage comes from f.hp routes. Her burst baits also happen to keep the corner as well as...
  19. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Please wait on beo. He is not done yet. I repeat, not done yet.
  20. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    I would like to ask that people please take their time before they post. Things like "no chip deaths" is more or less changing the stance on the game that we've played for 2-3+ years. This is also the last patch(?). On to more important matters, Intros. Does anyone feel like a slight hiccup...