Burpinator
The Red Mage Fighter
- Joined
- Nov 4, 2015
- Messages
- 151
- Reaction score
- 12
- Points
- 18
- Age
- 29
- Steam
- Burpinator
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Yeah I can see the point of using a 1hp scapegoat being a body shield for assists to regen hp that aren't at the 1hp thresh hold being an issue. The reason I thought this was a decent idea was mostly cause of the speed of the game in its combat.
Personally in Yomabuddy's video example I wouldn't be against it since the fencer was trying to get closer but was failing so she resorted to holding block at fullscreen and waiting for the clock cause it was the only way they could see have a chance at winning.
Even if it only happened on your last character (or life bar in double Solos) I wouldn't mind cause again say your up against the good zoner and have 2 other half health or so and your on your last char and blocking. I would see it as a fair chance for the losing last leg player (or from a not expert player perspective a last chance or last breathing room moment before death). against say both players on last characters and one being the Zoner and low hp but not at 1hp and the other blocking 1hp player I can see it being BS in a coin flip win kinda way though :P
It was just an idea I had ever since the Beta experiments started and SFV was out and had no chip deaths (except on supers). Not like I just suggested this outa the blue or anything. If its a dumb idea then it'll just be left as an idea like nothing. But i was still curious to suggest it anyways for discussion for it.
One thing I will argue though is the "SG had chip deaths since start so people wouldn't like adapting to it now" When Street Fighter 4 (Not sure if the other previous Street Fighters had Chip deaths) has it and then players had to get over and deal with no chip deaths in SFV.
Personally in Yomabuddy's video example I wouldn't be against it since the fencer was trying to get closer but was failing so she resorted to holding block at fullscreen and waiting for the clock cause it was the only way they could see have a chance at winning.
Even if it only happened on your last character (or life bar in double Solos) I wouldn't mind cause again say your up against the good zoner and have 2 other half health or so and your on your last char and blocking. I would see it as a fair chance for the losing last leg player (or from a not expert player perspective a last chance or last breathing room moment before death). against say both players on last characters and one being the Zoner and low hp but not at 1hp and the other blocking 1hp player I can see it being BS in a coin flip win kinda way though :P
It was just an idea I had ever since the Beta experiments started and SFV was out and had no chip deaths (except on supers). Not like I just suggested this outa the blue or anything. If its a dumb idea then it'll just be left as an idea like nothing. But i was still curious to suggest it anyways for discussion for it.
One thing I will argue though is the "SG had chip deaths since start so people wouldn't like adapting to it now" When Street Fighter 4 (Not sure if the other previous Street Fighters had Chip deaths) has it and then players had to get over and deal with no chip deaths in SFV.