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  1. Cadenza

    Scientist Documentation

    played double point for today and i can see where i am lacking. Not using c.hp as an AA at times. Doing H luger at the wrong times. I do have problems when i want to A2A someone when they are up in my face and that's an issue i need to solve
  2. Cadenza

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    I will find the liquor once I arrive on Wednesday. Whether i survive the night or not. I will have kracken clenched in my fist
  3. Cadenza

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    I don't think I will attend the water park. so I can accompany you.
  4. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    How about. instead of making the shadows go longer. How about changing c.hp's juggle distance? make it more steeper and that should allow fukua to set up shadows and do what fukua players probably intended to do.
  5. Cadenza

    Scientist Documentation

  6. Cadenza

    hey its a training thing

    stop playing fukua wtf just play fucking team duck
  7. Cadenza

    Scientist Documentation

    If anyone can provide insights on double that i am missing. it would be helpful!
  8. Cadenza

    Scientist Documentation

    It is definitely apparent, that my double is quite Newish and i hope to get her in top shape soon. I need to learn how to better protect space with double and press my buttons accordingly.
  9. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Training mode sure is a wonder!
  10. Cadenza

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    Attention. I am bringing rivals of aether. Chaos code, E's laf (someone will play this shit). and a bunch more. what other games should i bring?, Yes i will be bringing windjammers. that is not up for discussion
  11. Cadenza

    Scientist Documentation

  12. Cadenza

    Scientist Documentation

    There is also an idea of running fukua/para/double I do a case study on Fukua/robo/Double and see what it provides.
  13. Cadenza

    Scientist Documentation

    So after seeing that unsightly Beta thread. I've asked around for any possible beta fukua players and studying the order of things. Para/fu/bella(fukua mid, hirokuni) Fukua/double/bella(deer and sumita's team), fukua point Fukua/pw/band(domo) Point fukua Filia/double/fu(fukua anchor!!!)...
  14. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    One thing that could be addressed. about bella's dynamo. when the character dies the incoming character comes in right as bella's slams her fist on the ground. I believe this was brought up. Can this be fixed by any chance?
  15. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    This is surely getting us nowhere. Has anyone else other than sage played or played against peacock? how are they so far?
  16. Cadenza

    Double general discussion!

    how do i get a otg-less combo from throw on robo fortune? everyone else seems rather easy to do except her due to 4chan like hitboxes but heavier.
  17. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    No. Also I have no suggestion for fukua. Most people think she's fine so by virtue of that, isn't she "fine"?
  18. Cadenza

    Scientist Documentation

    Just looked at replays. Thanks to the slow motion cam i got some ideas. 1. Need to be more patient and willing to dash crouchblock to make j.hk's 1st hit whiff then i can airgrab for a counter hit. Double i need to do more c.hp in neutral. j.hk is good. my placement is definitely off. I should...
  19. Cadenza

    Scientist Documentation

    Need to develop ways to make para vs val easier for me. I only understand that i lose neutral from j.hk adc j.mp. whenever i block j.hk i can never seem to AA val... i need to test this.