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  1. joshb911

    ...Josh's struggle to not suck...

    @mcpeanuts Changing the title as we speak
  2. joshb911

    ...Josh's struggle to not suck...

    So I can't convert off throw without charge or meter? RIP Also wait..... PP is a cancel?? And thanks peanuts for the wall of resets and options! I love knowing different decisions that can be made from X
  3. joshb911

    ...Josh's struggle to not suck...

    How do I reset with squig.... I know the ground stuff like any move into stance cancel is plus so grab or low is alright. But in the air I have no idea what to do... The other thing that I don't get is how to convert off of ground throw? Is it silver chord that I use? Also what is the...
  4. joshb911

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Did I just change the Squigly meta O.O
  5. joshb911

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    @Adwins so what your saying is it's strictly determined by combo ease? Well OMW to go for the difficult links right off the bat
  6. joshb911

    ...Josh's struggle to not suck...

    I can tell you that double/drill and double/m shadow play much differently. One is much more aggressive and ground based the later is more spacing and air based. So I see what your getting at but regardless of assist I want to understand what I need to do to beat a squig reset and the only way...
  7. joshb911

    ...Josh's struggle to not suck...

    I don't lose to assists as much as I lose to overheads, grabs, and lows. I've been losing to solo players a lot lately. Assists I understand it's mixups that kill me. I rarely get hit by Filia mixups cause I know ok this is their option time to reversal or block the opposite way. Squig on...
  8. joshb911

    acfan's training diary!

    This is just to give you some ideas.. I made this a while back just messing around. This video isn't edited and a lot of this is garbage but what eves.
  9. joshb911

    ...Josh's struggle to not suck...

    @Tommer
  10. joshb911

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    In Nuances 7.7k charge less combo is there any reason not to use c.lk after the first stance cancel instead of s.lp? I did a combo on beo that switches the s.lp with c.lk and the s.lk at the end with s.lp. Does around 7.8k. I'm not sure why the s.lk is preferred in the ender
  11. joshb911

    ...Josh's struggle to not suck...

    Squigly not so worried about PW on the other hand I'm not looking forward to
  12. joshb911

    ...Josh's struggle to not suck...

    So I'm learning squig cause I'm sick of losing to her and not understanding why. I think I'm gonna try what other players have been doing and try to learn most of the cast. I think this will help with my matchup knowledge and hopefully stop me from sucking so much....
  13. joshb911

    ...Josh's struggle to not suck...

    L laser beats c.hk and if the robo is any good there is usually a mine somewhere. Drill does work but this requires robo to be on the ground which does not happen very often. So robo has an answer to an air approach and to ground approaches. On top of that when Filia gets in robo has no...
  14. joshb911

    ...Josh's struggle to not suck...

    Ok so fillia has no way in on Robo at all. I confirmed this after I saw Winnie play sonicfox. The best thing she can do is make a hard read on h beam and do Gregor and this will only work of robo doesn't have 3 bars to cancel into that overload mode or whatever it's called. Once Filia gets in...
  15. joshb911

    Fumako Upbacks Into the Time-out Corner

    So what it sounds like your having trouble with are teams like this: Beo/Fukua (m.shadow) Beo/Band (Brass) Beo/double (m bomber) Beo/Bella (LNL) These are all really good teams and make it hard to see an opening so here are a few tips: Counter call assist (if you use BE it can scoop both up...
  16. joshb911

    Fumako Upbacks Into the Time-out Corner

    @Pickles I got here first :P
  17. joshb911

    Fumako Upbacks Into the Time-out Corner

    H Luger beats j.hp clean and even if you get hit it will trade and you can still get a full combo. Next I would be running BE against wolf to keep him out of the air. Slide breaks armor, j.hp breaks armor, don't jump in when beo has chair or meter. Monster can beat arm if your far enough away...
  18. joshb911

    ...Josh's struggle to not suck...

    It's not a set in stone list by any means. It's more of an outline. So for instance if I see my opponent pick LNL, brass, or any armored move I automatically put Fukua point just so I can use l shadow to break armor. If I see copter or Osiris double point. Bomber or BE usually Filia. But...
  19. joshb911

    ...Josh's struggle to not suck...

    So at this point I can play my team in any order and I base it pretty much on matchup. This is kind of what I look at: Valentine: Filia loses, Fukua has a hard time dealing with double jump cross, double has h Luger to deal with double jump cross making double ideal Parasoul: Filia loses...
  20. joshb911

    ...Josh's struggle to not suck...

    That makes sense. I just wanted to make sure I was on the same page as everyone else before I spent 4 hours coming up with setups.