H Bomber is what I use too, more for Peacock, but sometimes Big Band gets to use it too. Anyways I have found that you can call it and then Brass, and the assist will keep your Brass safe (unless they both miss completely, then both characters die. don't do that lol)
Hello, new bad habit.
Did you mean j.LP (3) j.HP? Because you can't do j.HK there. Anyways Mr Peck's video helped me get it consistently (I'm starting to think I should just have this video in my signature for as often as I have to go looking for it):
Yeah, I meant j.hp >~<
And I've seen that video so many times I can recite it word-for-word.
I've been investing time into this link ever since I got the game when I wanted to pick up bella. Still can't.
It's just one of those things I can't learn, like BB's j.mk(2) j.hp fastfall
Why don't you make one? :)
I don't know anything about this sort of thing so I don't really know what to do or where to start.
Case in point:
What's the Asia area anyways. Like, Korea is in Asia. Israel is also in Asia. I don't think those two regions get good pings to one another. You may have to narrow it down more than that.
I don't really know. I just blurted out Asia Region.
I'm in SEA but for some reason my best ping are from Japan and my own country. ANY other SEA country, even though being nearer than Japan, pings worse than America.
Doing something like an organized tourny seems almost impossible for this area. And I don't know if there's even enough players in
this country to justify trying to cobble together something.
Shit economy != being in Asia.
:^)
Another interesting idea that cloudking told me about that he's trying to do is use taunted ssj -> monster to punish assists; if your opponent calls assist and you do taunted SSJ, the opponent can't really contest the SSJ because it has so much armor (beware of hitgrabs though of course), SSJ w/ taunt does 50% of an assist's life in 1.0 ratio, and monster makes it safe
Like, I'm probably
the last BB who
never uses taunt, but this might just do me in~
the other order, double/bb, I don't really have as much relevant knowledge since for the duo you'd want to use extend because double gets STUPID stuff off of extend but I use H brass for my trio, which as far as I know is only useful for neutral and really damaging corner combos. If you watch mcpeanuts or mocktopus play they have really good double/extend stuff
The fact that it's useful in neutral, is
why I use it.
I just like the big meat shield presence of the thing, and the delayed coming out. It helps me both in neutral by controlling space (which I can't) and in offense because WOW no one techs grabs after blocking H Brass. If they
do start teching dash up cr.lk is king.
I also like it because I have the worst habit of back dashing all the time, so this BIG THREAT to the enemy gives me confidence.
I thought I wrote down Brass in the post, turns out I wrote BE; I use both anyways.
Because I counter pick via assists, rather than via characters.
I also never use cymbals, because I've never been in a situation where I think "I should use cymbals here."