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  1. Mike_Z

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Oh, well yeah.
  2. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    There wasn't one, I fixed the ground one. I GUESS I can do the same for the air M and H...
  3. Mike_Z

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Who's the 3rd?
  4. Mike_Z

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    YESSIR BE READY NEW BUILDS AND STUFF. Bee ready.
  5. Mike_Z

    Skullgirls is coming to Mobile!

    You don't catch scientist sharks with hooks. You catch them with weekly D&D gatherings.
  6. Mike_Z

    Skullgirls is coming to Mobile!

    something something one week something something
  7. Mike_Z

    USA Organizing Skullgirls' Event Calendar 2016-2017

    - If an event fails to live up to the minimum that was asked of it, it gets dropped depending on community consideration, e.g. "Stream time was cut to Top4 because of a fire alarm" is different from "Stream time was cut to Top4 because Marvel ran super long and got priority". - Before making...
  8. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    As noted, instant airdash backward j.LK->j.HP (land, c.MK etc) works on everyone in the corner, as does jump back LK airdash LK->HP, although in that case it's not an overhead. Cerebella has to jump backward to hit some people with j.HP, etc. It was more of an issue because several characters...
  9. Mike_Z

    USA Organizing Skullgirls' Event Calendar 2016-2017

    Massively edited my post. :^P
  10. Mike_Z

    USA Organizing Skullgirls' Event Calendar 2016-2017

    Okay. So I saw the main point of the last thread as "let's get more people to attend these events". Assuming that's generally the goal, VISIBILITY is important, in the FGC at large and in the SGC. Some thoughts, in no particular order: - Branding the group of tournaments collectively as a...
  11. Mike_Z

    The Big Bando Husbando Combo Threadando

    Oh, is this like one of those contests where I'm supposed to say, "Yeah but you still don't do half the crap I taught you"?
  12. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    @Rabbleflaggers @Pickles Yeah, I know, it's been a bug forever.
  13. Mike_Z

    The Big Bando Husbando Combo Threadando

    You can do 5, on everyone. :^P
  14. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    0/50/100. You can check these things in the real game...
  15. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    It was negative before, I'll make it negative again. You spent Lv3, etc.
  16. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    It's less that than the IPS-triggered snap. I think I'll just try making that burstable. I mean, that's a decent argument in this case. Sure, I'm fine changing that. Doesn't matter, not happening. :^P This isn't easily fixable, because tags HAVE to set it to Stage 5 for a variety of...
  17. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Long post... Overlapping F and D parry is dumb and has to get fixed, unfortunately. The rest of the timing changes can stay. @Cadenza Fukua shadow isn't a buffer problem, it's that she holds the frames for really long after the shadow comes out. Try unheld shadows and you'll properly dash...