• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. ClarenceMage

    Street Fighter III Third Strike

    How many new 3S players play Chun Li? It feels to me that lots of new 3S players will avoid playing Chun Li like the plague, resulting in scenes/play groups without any Chun Li experience, the most important matchup in the game.
  2. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    You know what does feel good? Getting a full punish on Brass from parrying it, which no other character in the game can do.
  3. ClarenceMage

    Guilty Gear Thread

    Why does he have to work really hard to win?
  4. ClarenceMage

    I'll never understand how to learn from loss when I don't know what's right!

    Both you and your opponent have agreed to play a full match of skullgirls by readying up in the lobby. However, when you start losing and you controller drop, you are basically saying that you only agree to play the full match if the situation stays is in your favour. It is incredibly annoying...
  5. ClarenceMage

    Guilty Gear Thread

    The only brainless part of Sol oki is making you wake up into YRC Gunframe. Jump-in high/empty jump low is potentially fuzzy guardable(using the 3d/japanese terminology, not guard switch overhead) with good enough timing, and riot throw requires you to condition your opponent to not want to...
  6. ClarenceMage

    Guilty Gear Thread

    You are either a zato player or you do not play guilty gear Edit: I jumped the gun, I apologise. He doesn't exactly NEED his unblockables, yes they are part of his character, but large damage unblockable into large damage unblockable into large damage unblockable into dead is overkill in Xrd.
  7. ClarenceMage

    Guilty Gear Thread

    Your "How to make fighting games" panel at UFGTX was fantastic. It was primarily about what contemporary games don't do from a game development and player usability point of view, not really much gameplay design-specific things. Would you be interested in taking the time to write an article/do a...
  8. ClarenceMage

    L extend is love L extend is life

    L extend is love L extend is life
  9. ClarenceMage

    Street Fighter V

    1 frame links are an incredibly boring way to design optimal damage into the game (and SF4's 1 frame link combos, even if they might not have been intentional in vanilla, are intentional by now due to non-removal, and buffs allowing 1f link combos). They do not require an advanced understanding...
  10. ClarenceMage

    Guilty Gear Thread

    The problem with Venom, my main, transitioning to Xrd is that he's basically the same as #Reload venom but with QV instead of Doobie, slightly different ball formations, no Carcass charge, and YRC. Everything else is him being the same, while other characters like Sol/Ky who are buffed/changed...
  11. ClarenceMage

    Street Fighter V

    While I like the sentiment, the gameplay teams and the art teams are separate. So we won't necessarily be getting better gameplay if sf5 had low-fi aesthetics.
  12. ClarenceMage

    Guilty Gear Thread

    mate, dime and i live in australia we have worse overall internet than third world countries, and our previous government made conscious effort to hamstring efforts to get better internet to the whole country The only reason Japanese companies keep using frame delay netcode instead of rollback...
  13. ClarenceMage

    Street Fighter V

    Please no over-reliance of 1 frame or 2 frame links for bnbs, please no crouch tech so everyone can get functional low/throw mixup, please no make-dps-safe mechanic, please no janky-ass hitboxes that result in unblockables and overly ambiguous or outright misleading crossups, please let every...
  14. ClarenceMage

    Painwheel Compendium Discussion - Working Thread

    If you precommit, you can convert off of anything. However, painwheel struggles to confirm off of assists in the same way that Big Band struggles to confirm off of assists - their reactionary forward movement is pretty ass so you can't do what Val, Filia, Parasoul, or Double do and run forward &...
  15. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Any input that won't result in accidental install when trying thresher when slightly too close to the ground is fine to me - either QCB or RDP is good.
  16. ClarenceMage

    Spotlight Skullgirls with 6 Buttons or 8 Buttons?

    Perhaps that should be an option to set right analog stick macros, so that pad players can be helped even more. ;)
  17. ClarenceMage

    Spotlight Skullgirls with 6 Buttons or 8 Buttons?

    If you could get two extra buttons on your stick, and make on of them right analog up and the other right analog down, you could have 10 button skullgirls on stick.
  18. ClarenceMage

    Spotlight Skullgirls with 6 Buttons or 8 Buttons?

    The year is 2014 Mike, people play on pad, stick, and hitbox. Arcades are dead or on life support in every single non-Japan country. The longer time goes by, the more that sticks & pads will be just a choice and not a standard. You made a fighting game that went straight to console, you should...