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  1. ClarenceMage

    General Gameplay Discussion

    Hey, I use a whole lot of criminally under-rated moves/tech/tactics everyone misses out on! Just the other day I was experimenting with Val s.MK. If you're going to make a jab at me at least make an accurate jab, please. I have very good reasons to doubt the relevance, usefulness, or situational...
  2. ClarenceMage

    Valentine General Discussion / Social Thread!

    L Extend is better for Val than Brass or A-Train by a long shot - The only thing H Brass gives you is a bridge to get in their face and rush them down. . But, Val isn't Filia or Beowulf so her up close mixup isn't ridiculous. She is better when playing & baiting at neutral, and L Extend is great...
  3. ClarenceMage

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    sounds like the fix is hit 3 and not 6
  4. ClarenceMage

    Dean[SG]'s Journal.

    If you actually hung out in the group chat you'd know that it's been going just about as strong as ever(which, was never that strong in the first place). Don't blame others for not messaging you for games, when you don't hang out in THE place to organise games with people. Which I've told you to...
  5. ClarenceMage

    Rising Thunder [PC]

    safejump os is present in many more fighting games than sf4 and RT, and is far from the "worst thing" play fighting games already
  6. ClarenceMage

    Report Skullgirls Development News Roundup

    OR turn off all music and effects and painstakingly record each and every sound manually.
  7. ClarenceMage

    Rising Thunder [PC]

    Play better neutral. Because he can zone well with the projectile and turn that zoning into air reset->mixup or more charged projecitle zoning, or get a knockdown then do charged projectile pressure/mixups, burst gives him additional chances to return to neutral that is stacked in his favour...
  8. ClarenceMage

    Rising Thunder [PC]

    By "No amazing anti-air" you surely mean "He has no invincible DP". His projectile is a fantastic anti-air. So is diagonal j.M. I rate crow in top 2 at least out of this current cast.
  9. ClarenceMage

    Rising Thunder [PC]

    You're right, it is unfair (and short sighted) for me to judge it based on 45 mins of training mode with no actual gameplay vs no-one who knows how to play. However, I can sortof make an educated guess based on how similar each characters normals are, that the minute spacing footsies game isn't...
  10. ClarenceMage

    Rising Thunder [PC]

    Initial impressions just like 45 mins with training mode because rofl implying im gonna matchmake with any other australians: Backdash is invulnerable because ???? the game doesn't seem to have really threatening neutral or mixups so idk why backdash needs to be invul. The game has Stun for...
  11. ClarenceMage

    Rising Thunder [PC]

    6 button sticks are a specialist exception to the 8 button stick standard nowadays so I'm not too fussed about that. I'm looking forward very much to playing the alpha. No traditional fighting game inputs thing is brave decision. I'd like to see how well my non-fighting game friends would be...
  12. ClarenceMage

    #SendTheWorldToComboBreaker

    I would rather heighten the competitive standards of everyone who seriously considers themselves a competitive skullgirls player. This does not involve contributing to a hugbox where no-ones feelings are hurt. If people think they are good and I think they are not, I will let them know. If I...
  13. ClarenceMage

    Naïve/Stupid things you thought as a kid.

    I was a considerate little kid. I thought that Mario would get thirsty running around all day on the TV, so I poured orange juice into the NES.
  14. ClarenceMage

    #SendTheWorldToComboBreaker

    I will body you old man. Loser pays for a romantic candle-lit dinner.
  15. ClarenceMage

    #SendTheWorldToComboBreaker

    I would like some help to be sent to Combo Breaker. It's not cheap flying from AUS to US. I'm also the best AU/NZ region SG player by far, and would like to play against other people who shared similar level of commitment and passion for the game.
  16. ClarenceMage

    [Jul 17, 2015] Skullgirls EVO 2015 Side Tournament (Las Vegas, NV)

    Regardless of your actual beliefs on Robo Fortune's strengths, it really cannot be denied that the biggest thing SG players need to make their preferred characters competitive, is to git gud and be fundamentally sound fighting game players. There are not nearly enough high level SG players for...
  17. ClarenceMage

    Yatagarasu / Legend of Raven thread

    A third variable to risk/reward that is often ignored, is success rate. Risk, reward, success rate. Parrying is high risk, high reward, and high success rate with appropriate reading/situational analysis. A smaller parry window with block parry is low risk, high reward, but also lower success...
  18. ClarenceMage

    Yatagarasu / Legend of Raven thread

    I disagree. In a 3s-like game, committing to risk-averse play can be blown up and capitalised on. Playing a varied playstyle, or a playstyle tailored to blow up specifically your opponent is more important than finding abusive strategies that could work on everyone by virtue of being bs. At...
  19. ClarenceMage

    Yatagarasu / Legend of Raven thread

    The guy who uses block+parry, neutral parry and forward/down+parry depending on the confidence of his reads will have a distinct advantage over people who only use one style of parrying at any point. Also keep in mind that parrying locks out throw tech, and if you know someone is gonna wait and...
  20. ClarenceMage

    Excellabella meter gain never scales and unblockables

    @Kai What little time you have that you spend on sg can always be spent better. Like, for instance, some time spent on learning how to defend against a setup that requires you to look at a thing then press a button, especially if other people are using it on you. This is not an issue of...