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  1. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    idk if you are referring to my post or if you are even serious? and if you are I did do a good amount research.
  2. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    I do not like the fake teleport change (mainly for M teleport) because it makes hit confirms with item drop wayyy to easy, and I preferred the L teleport moving Peacock backwards. Oh, and I know you said we couldn't have both but I thought it would be cool if having her M fake teleport do her...
  3. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    I think having the head move or go out of place after every dash and assist call is a lot worse then having a dead zone when you press the punches on the same frame which is pretty easy to keep from happening.
  4. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    The new head thing doesn't help me because I just want the head to do nothing. And you could still do things like "Dash + head and assist + head" you would just have to press the Hp button alone after dashing or calling assist.
  5. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    I'm curious to know what options it would be removing because I can't think of any?
  6. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    When you use Hp in a button dash or an assist call with headless Fortune could it perhaps not activate the head? I would like to play Peacock with headless Fortune but the button layout I use for Peacock gets in the way of headless.
  7. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    never mind about the training mode thing. I forgot there's a way to set it up so they do not attack after pressing select.
  8. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    I'm really liking the new lenny change and how it doesn't get in the way of my zoning. I also think L teleport is cool.
  9. Lawnalog

    Cerebella General

    oh ok, and I did it right after the jump and not as she was landing.
  10. Lawnalog

    Cerebella General

    what? I don't understand what exactly are you asking me?
  11. Lawnalog

    Cerebella General

    I managed to get it to be +2 doing it as fast as I can, I don't think it can get anymore plus then that.
  12. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    I'm also not a fan of how easy it is to out zone Peacock with Robo. zoning Robo with Peacock was already pretty hard in retail but now it just seems kinda unfair now that robo destroys Peacock when it comes to zoning.
  13. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    is there a reason when Parasoul tosses a tear on her own Robo mines they just blow up? and can we change it to not do that please?
  14. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    would it be possible to have Parasoul dash instead of attack when you buffer a button dash after L napalm shot?
  15. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    Eliza's tag does not hit overhead.
  16. Lawnalog

    Skullgirls Beta Aug 5th Patch Discussion

    I've never had any problem with holding buttons on pad.
  17. Lawnalog

    Scientist Documentation

    I was in the lab for a few minutes looking for some ideas to set up the item drop raw tag thing, here's one of them.
  18. Lawnalog

    Scientist Documentation

    yeah, this is the setup I use on my trio team. I use my macro that's set to LP+MK to call my first assist and the right analog stick to call the second assist.
  19. Lawnalog

    Scientist Documentation

    idk if they need to be that exactly, the macro set up that works for me is LP+MP+HP and LP+MK. you're a pad player correct?
  20. Lawnalog

    Scientist Documentation

    oh wait I confused LP and MP item drop for level 1 and 2 item drop whoops. sorry, forget every thing I just said lol. there are some situations that I use LP item drop but they don't come up that often so yeah don't worry about it.