• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. missingno

    The "social media updates" thread - now with 99% less drama

    I'm still hoping for a left-field curveball pick that was never on the original IndieGoGo list. Surprise me with someone no one saw coming.
  2. missingno

    Feature Suggestion's

    Why? This isn't like a shooter where there's a real gap between mouse and analog.
  3. missingno

    Webtoon thread

    2D fighting game physics are now in-universe canon.
  4. missingno

    Skullgirls nj?

    There was a SG bracket at NEC last month, turnout wasn't much sadly. Don't know if they'll host it again next time.
  5. missingno

    Webtoon thread

    I had to go check the original panel to see what you edited and wait what the hell that's not an edit?
  6. missingno

    Boss Filia needs to respect the player's chosen difficulty

    You keep coming back to this, and I keep saying that I am not asking to remove anything. Nightmare will still exist. I am asking to add difficulties, not remove them. We're going in circles. Even if you did label it, I just don't think it makes sense here. It's not one standalone challenge...
  7. missingno

    Boss Filia needs to respect the player's chosen difficulty

    Nope! As I've said, new players do not know injokes. Absolutely. A casual Story Mode playthrough shouldn't have to rely on googling solutions. That's something that modern game design really tries to avoid, at least outside of more high-level/competitive contexts where players are trying to go...
  8. missingno

    Boss Filia needs to respect the player's chosen difficulty

    I am not asking to remove anything. Nightmare will still exist. As I said, the fact that new players do not know the injoke is exactly why "it's okay because it's an injoke" isn't a good justification. Joke or not, it's still part of Story Mode, and new players expect that when they select...
  9. missingno

    Boss Filia needs to respect the player's chosen difficulty

    Do you think that Sleepwalk existing in the first place is "dumbing down the gameplay"? I'm not asking for Nightmare to be removed, nothing is getting taken out.
  10. missingno

    Boss Filia needs to respect the player's chosen difficulty

    As I said before, she can still be a boss with extra health and infinite meter, while being an appropriate boss for the chosen difficulty level. Marie is not a good comparison here, because Marie is still kept appropriate to the difficulty level. Why does one boss respect difficulty settings...
  11. missingno

    Boss Filia needs to respect the player's chosen difficulty

    Not only is Marie not locked at Nightmare in Story Mode, she's actually nerfed. Story Marie is much easier than Arcade Marie. In fact she's still nerfed even when you do pick Nightmare. I'm not really sure what an appropriate way to communicate to the player that the difficulty they've chosen...
  12. missingno

    Boss Filia needs to respect the player's chosen difficulty

    Marie 300% and Challenge are clearly communicated to the player as special bonus challenges. You cannot even select Sleepwalk here to begin with. Fukua is part of story mode (even if it is a meme story, new players don't know injokes), and it has a Sleepwalk setting. When players select that as...
  13. missingno

    Boss Filia needs to respect the player's chosen difficulty

    Going online to play against humans is very, very, very different from playing single-player content on a difficulty that is labeled Sleepwalk. People know what they are signing up for when they go online. People playing Sleepwalk do not know what they are signing up for, they think that they...
  14. missingno

    Boss Filia needs to respect the player's chosen difficulty

    Nightmare difficulty can still be Nightmare difficulty. But why should Sleepwalk be like this? Why should beginners who just want to play casually be pranked with Nightmare AI they didn't sign up for? That the game never even told them about? For what reason? Look at how many threads I was able...
  15. missingno

    Boss Filia needs to respect the player's chosen difficulty

    https://steamcommunity.com/app/245170/discussions/0/1368380934264290183/ https://steamcommunity.com/app/245170/discussions/0/540741132048474277/ https://steamcommunity.com/app/245170/discussions/0/2656452469263645673/ https://steamcommunity.com/app/245170/discussions/0/1726450077645448747/...
  16. missingno

    The "social media updates" thread - now with 99% less drama

    Wow, how long has it been since that was first announced? I honestly kinda just assumed it had been canceled.
  17. missingno

    Post-Season 1 wishlist

    I can see both sides here. The existence of IPS allows for SG's combo options to be much more flexible than other games, everything links into everything. But because everything links into everything, loops are very easy and would almost always be optimal too. Sure, lower undizzy would keep the...
  18. missingno

    Post-Season 1 wishlist

    I feel we need SG2 much more than we need season 2. Just from a marketing perspective more than anything else, players are much more likely to pick up a new game than more DLC. The game is over 10 years old now, and for a lot of people it has this perception of being an impenetrable legacy game...
  19. missingno

    The Unofficial Official Beta Discussion Thread

    Every character has a 214PP lv3. I'm not sure why that's the one and only universal input, but it's a thing.
  20. missingno

    [Untagged Spoilers Allowed Here] The Spoiler Discussion Thread (for Marie's story and onwards)

    skull heart destroyed whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat