• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Double tapping and shortening the time I hold HP works fine for me on headless stuff.
  2. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Well still, in the end it's hard to tell how things will be until we can try it out ourselves.
  3. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    I do. That's why I'm saying, just tighten up the timing on when you hold and release HP, or, according to Mike, double tap. That'd kill hurt cr.HK + Cat Scratch enders.
  4. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Sounds good, but hard to really say without having tried it out myself. I imagine it'll still be possible, you'll just have to hold HP right before M rekka hits and release right after it ends, as opposed to just holding HP while doing your ground string.
  5. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    That's a fair point. I have nothing more to argue.
  6. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Even if left in as a unique feature, I still believe H rekkas could manage to build a bit less meter. Even at max scaling, H Rekkas alone build nearly as much, if not more meter than her entire last string of normals.
  7. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    We're all just really really indecisive. We went from, "Head-on is useless. Give it more damage," to, "Head-on is still weak. Buff j.HP and give head-on the invincible DP," and now this.
  8. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    That especially kills me since I just recently had a talk with @hilaryyy and there was mention of how hilarious VERY GOOD headless getting Nobiru would be.
  9. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Going back to the Fortune discussion... Disregarding any claims that Fortune may be top 3/top tier/overrated/the absolute best, asking around it seems to be generally agreed that head-on Fortune deals too much damage and rekkas build too much meter (especially at the end of a combo). Non-Fortune...
  10. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    I have an insanely hard time trying to have sneeze activate on incoming and still be able to block if the opponent has any hitboxes in my face as soon as Fortune comes in. It's something I try in matches often but the timing feels pretty strict. I guess it makes sense since if it was too easy...
  11. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Risk/reward is the Japanese word for reading the mind of the opponent.
  12. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Switching it to D+HP would be nice. There are times where I want to Zoom away from the opponent so I can have Fortune kick the head back towards the opponent, so having it seek could ruin that if the head is close to opponent but not behind them, or when the opponent is incoming.
  13. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Essay time I personally think headless pressure is perfectly fine as is. Delayed slide pressure when the head is within headbutt or slide range is nice. Corner mixups that involve using the head to pull the opponent out of the corner are nice but also extremely risky because that involves...
  14. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    Fair enough. Thought it'd be worth a shot, but I ain't gonna push the idea any further if other Fortune players think she already has enough.
  15. KhaosMuffins

    Skullgirls Beta Aug 5th Patch Discussion

    I'm just throw out my """suggestion""" first and then explain why I'm asking later. If feasible, I feel like it'd be interesting to test how much it would affect headless (and only headless) Fortune if she had the ability to alter the angles she launches at when using Fiber Upper. For example...
  16. KhaosMuffins

    USA Skullgirls Community Tour? (Discussion)

    Are you just not reading my posts at all?
  17. KhaosMuffins

    USA Skullgirls Community Tour? (Discussion)

    Look at your previous posts (and everyone else's) and tell us how this doesn't speak more to you than for what Dolfinh has been saying.
  18. KhaosMuffins

    USA Skullgirls Community Tour? (Discussion)

    This is EXACTLY the issue that a lot of people have with you. Edit: You do good for the community, opinions on your commentary maybe mixed but you are definitely a nice addition, but your attitude, quickness to talk people down, and need to ALWAYS make sure you're somehow credited is just...
  19. KhaosMuffins

    USA Skullgirls Community Tour? (Discussion)

    google searches "Vestigial" Re-lock this thread.
  20. KhaosMuffins

    USA Skullgirls Community Tour? (Discussion)

    http://vocaroo.com/i/s03erY8TXu6o