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  1. Kyugetsuki

    Skullgirls Beta Aug 5th Patch Discussion

    Hands off the undizzy bar pls! I always found it neat how it felt like I would have to nearly fill up the ips circles in training mode in order to get 240 undizzy. I thought this was due to being 6 buttons and some how by extreme testing 240 was the perfect number. Due to this feeling, I think...
  2. Kyugetsuki

    Skullgirls Beta Aug 5th Patch Discussion

    Not a bug. Reason : Beowulf is granted 1 hype off any finisher IF he has not spent hype in the combo and he has no hype.
  3. Kyugetsuki

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Feels like it was just yesterday...that reminds me. The planned release date of January 2018 was made before they had the extension right? I'm not expecting it to be finished on time because of it. Sent from my SM-G386W using Tapatalk
  4. Kyugetsuki

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I think I do yes. Its because when you're inputting L buer in the air, you fly downwards due to the inputs of QCT.
  5. Kyugetsuki

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Definitely an execution thing. You should flying after first buer. Then if you need to, you can adjust your height to do your second buer.
  6. Kyugetsuki

    What am I even doing anymore?(Kyu's Diary)

    I was suggested to not play Parasoul. I am really not a Parasoul player. By that I mean I feel like I really actually shouldn't be trying to learn her. I just liked her for her overheads + napalm shots. I want to keep PW and Cerebella together on a team and for my third I think I want a...
  7. Kyugetsuki

    Skullgirls Beta Aug 5th Patch Discussion

    It looks like I wasn't clear enough. I'm talking about a simple principle in games of putting better rewards(in this case combo damage) behind harder barriers(in this case execution). I used obtaining gear as a specific example of the principle then stated the principle. This is balance. Mike...
  8. Kyugetsuki

    Skullgirls Beta Aug 5th Patch Discussion

    This point doesn't actually make any sense. Higher combo damage locked behind harder "links" is fake? Not even in fighting game context, but in other genres locking better gear behind harder content IS balance. Better stuff locked behind harder stuff isn't fake and this is often used as balance...
  9. Kyugetsuki

    Painwheel MDE Combo Thread (Page 3 Onwards)

    otherwise it would trigger ips
  10. Kyugetsuki

    Painwheel MDE Combo Thread (Page 3 Onwards)

    There's no midscreen 8k for PW midscreen assistless I think... but there are plenty in the corner. Try fitting in 5 buers into your combo.
  11. Kyugetsuki

    Final Fantasy

    I would wait a little. I only saw the comment section of an IGN video because the comments told me how terrible the reviewer was as expected. Many people said they liked it, but I'm waiting for someone I know better or is more trustworthy to make some comments on it.
  12. Kyugetsuki

    Skullgirls Beta Aug 5th Patch Discussion

    The recovery and followup of this move feel really good already and you can always pick up with OTG or OTGless on lights. Also depends on heights. You just might be... I think you mean cr.mp, cr.hp right? I'm not getting any issues with it. Timing feels roughly the same for all weights. Just...
  13. Kyugetsuki

    Final Fantasy

    Anyone getting FFXV? Been seeing a lot of positive responses to it.
  14. Kyugetsuki

    Long way to the top

    @Drills plays Squigly/Eliza with H spiral assist. Converting should be rather easy. Definitely start from the air and H divekick can make your conversions easy.
  15. Kyugetsuki

    Long way to the top

    If you're referring to your Squig/BB/Double team. At least you can DHC from BB to Eliza and still hit after SSJ. With double as your anchor you may have to exclude the last hit of SSJ. Both of them have their benefits though. Depending on what assists you use, Double may benefit your neutral...
  16. Kyugetsuki

    Skullgirls Team Building Thread

    Hello! Peacock/Squigly/Big Band with L george or normal grab/ Drag n' Bite/ L Beat Extend OR if you don't like Peacock round start you can do Squigly/BigBand/Peacock and then you can tag into Peacock with Squigly using silver chord->tag or silver chord -> no charge liver mortis.
  17. Kyugetsuki

    Long way to the top

    Looks like you just took out all your rush down characters. Trio of the day. Sent from my SM-G386W using Tapatalk
  18. Kyugetsuki

    Skullgirls Beta Aug 5th Patch Discussion

    That's not fair... if you're going to count level 5 then you might as well count level 1. Peacock level 1 lenny-yes. Edit: I mean Lenny-> Argus. level 2
  19. Kyugetsuki

    Skullgirls Beta Aug 5th Patch Discussion

    I don't think they should be saying "yeah, but you should just play better." It's more like "No, but you should just play better." See below. I actually addressed the purpose of your post in my last post : I thought I was being clear enough, but I'll state it even more clearly. The situation...