• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Dean[SG]

    Fakua Frame Data 2.0

    i fucking love your steam handle. yeah ill get around to it tommorrow, dawg.
  2. Dean[SG]

    Editor wanted.

    Hi, Skullgirls Fans. I’m looking for someone that’s not only a huge fan of the game Skullgirls. But also really good at editing. Id like to do a tutorial series on youtube on all the characters in Skullgirls, and some of its in’s and out’s in its mechanics, and how you can learn more about how...
  3. Dean[SG]

    Unpopular gaming opinions

    I think Banjo-Tooie was revolutionary in its FPS mechanics.
  4. Dean[SG]

    Fakua Frame Data 2.0

    some data was (still) inconclusive, so anyone that can add to this, or correct me again. please do. thank you (also this is 1v1 scaling). Fukua Frame Data s.LP Damage: 300, 200 on second hit Hits: Mid Active frames: 3 Frame Data: 5.start up +1 on block +0 first hit -2 on second hit Recovery...
  5. Dean[SG]

    Report Fukua Introduced As 100% Real And Playable Character!

    If shes a one day thing id understand as she is very hysterically put together. BUT with cleaner animations, VO and Balancing. YES PLEASE KEEP HER.
  6. Dean[SG]

    Media The Big Band Melodies of SKT KST

    ARE YOU KIDDING ME?!? THIS GAME IS MY FAVE I SWEAR.
  7. Dean[SG]

    Spotlight Two Weeks of Skullgirls Matches #3!

    you're commentary is pretty dope. with or without the eggs.
  8. Dean[SG]

    Spotlight Two Weeks of Skullgirls Matches #3!

    Yeah it was just the end of it. haha.
  9. Dean[SG]

    Replay Channel and VS Screen

    Its confirmed that the potential to replay old games is possible. With VS screens though, the loading screen is a subtle way of doing it. On the pc it loads quick enough that you don't get to see it but for consoles it loads long enough that you see what people have on each team. The VS screen...
  10. Dean[SG]

    Team Introductions (IS it possible?)

    Yeah i'm assuming if its going to work, its going to work on the PC. Its a nice shout-out to PC gamers. As games on the computer just run better overall. But Consoles are just easier to haul to tournaments and meet-ups. haha.
  11. Dean[SG]

    Team Introductions (IS it possible?)

    Yeah in MvC3 they do it. Other team games didn't have custom assists ether. Its just spit balling an idea.
  12. Dean[SG]

    Team Introductions (IS it possible?)

    Yeah i wasn't too sure whether it can or not, hence this thread to see if the game can handle it.
  13. Dean[SG]

    Team Introductions (IS it possible?)

    On PC it has a better chance of functioning. It just depends on whether the game can do so. And unique win poses would be cool too, but id be fine with what there is on that front.
  14. Dean[SG]

    Team Introductions (IS it possible?)

    Team Introduction. So, when people are running 2 or 3 teams, when the characters do their introduction animations, then the one or two assist characters can do their intro animations, then their assist tag out animations to leave off screen. (the animations that the characters preform after they...
  15. Dean[SG]

    Report Glass Canopy Now Available in Endless Beta

    Its sooo bootifull ;__;
  16. Dean[SG]

    Was very happy with how my first thread discussion turned out. I think i might start importing a...

    Was very happy with how my first thread discussion turned out. I think i might start importing a few of my Skullgirls posts from my blog on.
  17. Dean[SG]

    Salty Updates 10 Jan 2014

    Hes got a Bebop Quote, and he also fly's off saying 'i have to go, my planet needs me'. i fucking love this game.