• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. RurouniLoneWolf

    Playstation players rejoice, Encore comes out FEB 11

    Yay, I can be a part of this community again ^,^
  2. RurouniLoneWolf

    Glass Canopy and River King Casino NPC Database

    OMG, Yuzuriha in the background?! I'm so happy ^,^
  3. RurouniLoneWolf

    Ask Ravidrath...!

    So lobbies with Eliza patch. All righty. Thanks for the swift and detailed reply Ravi!
  4. RurouniLoneWolf

    Ask Ravidrath...!

    Wasn't going to bring it up but since it was mentioned in the recent IGG update, when should we be expecting lobbies on consoles? I'm aware there is a PC exclusivity time period but I'm not really sure when it ends and what that means for consoles if it happens to end up between the release of...
  5. RurouniLoneWolf

    Skullgirls Stage & Background Discussion

    That dog is adorable ^,^
  6. RurouniLoneWolf

    Timid Training Transcript

    A good recommendation. Real match experience compliments training mode stuff well because it often exposes/highlights potential flaws in the stuff that you are working on. In particular, you need to be very careful of how both spacing and the differences in character's hurtbox can cause a combo...
  7. RurouniLoneWolf

    RetroStation's Training Journal

    This sounds like a solid plan. I'm leaning more towards LnL from the simulations of your team I'm running in my head but Diamond Drop could also be interesting. I''m looking forward to hearing about how your team is going once you've gotten some matches in with them.
  8. RurouniLoneWolf

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    I could be wrong since I haven't spent any extensive time with Squigly since she isn't on consoles yet but couldn't you replace Gravedigger with a jHK or M Divekick restand to prevent the side swap?
  9. RurouniLoneWolf

    RetroStation's Training Journal

    Painwheel to round out a Squig and Bella team. Interesting. Have you thought about what order you're going to play and what assists you are going to run?
  10. RurouniLoneWolf

    Because the first step to being accountable is to write it down..

    Looks like you've got a solid plan so I'm just going to sit back and provide emotional support when needed *sits back and sips away at an iced tea* Keep up the good work. Feel the burn!
  11. RurouniLoneWolf

    Guilty Gear Thread

    I see. Guess I view it differently because critique is just critique for me. Whether people feel bad or good about what they've heard is ultimately up to them based on whether they agree with the critique, their own expectations and the things they want to achieve after all.
  12. RurouniLoneWolf

    How to start Skullgirls?

    Filia and Valentine are good places to start but to be honest, every character is pretty noob friendly so I think you should try to go with a character you like first and then consider going with the 2 characters I mentioned only if you start having trouble. For sources of the basics, be sure...
  13. RurouniLoneWolf

    Guilty Gear Thread

    Are these story specific intros? That's pretty cool. When did they take these out? eh, okay? You can take it however you want. All I'm saying is that it wasn't a bad conversation, which the vast majority of conversations on the Internet are. Add whatever unnecessary extra messages you want to it.
  14. RurouniLoneWolf

    Guilty Gear Thread

    To be honest, SG has/had a lot more going for it for a PC port - The hype we generated for the Breast Cancer and IGG Crowd funding created a crazy amount of free marketing for SG across pretty much every gaming site. - SG and ASW popularity in terms of demographic is pretty much reversed. SG is...
  15. RurouniLoneWolf

    Guilty Gear Thread

    Depends on what they used to do the port. In Xrd's case, we talked about the unreal engine specifically creating an executable for them. What they used for BBCT port could have been something similar except more specific to 360 and with the end result of a GFWL game. Live itself also comes with...
  16. RurouniLoneWolf

    Guilty Gear Thread

    For the most part, both of these issues don't really change anything. The reason for this is that it does not take into account what ASW can and can't do. If all ASW can do is make a Game For Windows Live version (Probably because it was very reliant on the 360 version) and do the port after...
  17. RurouniLoneWolf

    Effay's Training Journal

    I wouldn't worry too much about a combo being better or worse at your current level. Just go with what's comfortable for now and if you feel the need to improve when you become somewhat intermediate at the game, then you can start looking for better stuff.
  18. RurouniLoneWolf

    scrubbyscum999's trials and tribulations

    Everyone here pretty much already covered most of what I wanted to say. The only thing I feel was missed is that if you end up taking a break, you can spend this time looking at footage of other players and analyzing their matches to get ideas about how to improve your own play. Or to be a bit...
  19. RurouniLoneWolf

    Timid Training Transcript

    What Chris did was very good. The best way for a beginner to learn in my opinion. Moving forward, be sure to keep in mind the overall outlook on a match he had you take on during this training session and keep up the good work.
  20. RurouniLoneWolf

    Guilty Gear Thread

    Well, this thread turned into a train wreck out of nowhere. A few things need to be cleared up 1) Highly doubt the unreal engine does anything but create an executable that you can attempt to run. If you're lucky, it'll reach the title screen but a much more realistic expectation is that it...