• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. softie

    The Unofficial Official Beta Discussion Thread

    this is such an omega weenie post holy fuck
  2. softie

    The Unofficial Official Beta Discussion Thread

    I believe in the vision
  3. softie

    Steam - Windows Edge case of painwheel fly>K input still giving buer off same quarter circle input

    is there a launch setting to let cpu quick match save replays? i couldn't get it working feels like late flight off this setup is whats causing it, uploaded replays to my google drive: https://drive.google.com/drive/folders/1yDjU4FMuXhTQ1NcqdwRuwysKqsZ60SpQ?usp=sharing
  4. softie

    Steam - Windows Edge case of painwheel fly>K input still giving buer off same quarter circle input

    was able to reliably recreate it, its pretty much only off m clone assist i'm just assuming it has to do with the fact m clone assist swaps their release point around the point character's central point so much if you're point blank am also getting some timings where the same Kick button...
  5. softie

    Fukua Discussion Post

    fukua needs zero Buster
  6. softie

    Quality of Life Changes Suggestion Thread

    multiple times the last few weeks I've had point characters drop out of hdrill fireball happy birthday and fukua is unable to convert into otg on both characters in the corner. happens when assist eats one of the hits of the fireball super, even when hdrill hits cleanly all hits on both...
  7. softie

    General Painwheel discussion

    whens charged nail assist
  8. softie

    General Painwheel discussion

    whens stored nails
  9. softie

    Steam - Windows (minor) training mode meter display glitch

    the stats display saying I built the full bar during this clip (200.00 ending) but I cannot dhc and the hud shows it still under 2 bars im assuming it's just a 3rd decimal rounding thing
  10. softie

    Team Building Guide + Feedback

    Annie pw shell just murders people but it needs a neutral assist behind them two dmg engines + easy tag combos from Annie to pw + safe dhc for Annie mash 5hp tag to pw anywhere but corner is very strong I think with band behind them it's a top tier team, much harder to justify pw...
  11. softie

    Quality of Life Changes Suggestion Thread

    it being so hard to DHC out of robo beam super on final hit wouldn't be as annoying if there wasn't a chance for assists to get locked out if you DHC'd on the wrong frame at any point before final hit really feels like a 50/50 on if beam counts as hitting post DHC and you get locked out of...
  12. softie

    New DetMode discussion

    its really good and a lot of fun its actually really worth spending the bar for when before it was pretty dogshit for anything but safe dhc and AC stuff the only thing that hurts about it is no longer being able to JC jhp when it hits an armor assist like brass so you can block its really...
  13. softie

    Administrative Welcome back to Skullheart!

    I missed forums so much
  14. softie

    The Annie Patch: Changes and Beta Discussion

    i'd like this change so that it would let me do gato+assist with the same button press
  15. softie

    The Annie Patch: Changes and Beta Discussion

    small thought thats echoing things i've heard from others: it would be really cool if UD drained slower on resets as is it drains 4-5UDish every frame which is nutty when most resets will have a few frames gap even mash tight air resets can drain 30-40 UD which can translate to 2k+ more damage...
  16. softie

    The Annie Patch: Changes and Beta Discussion

    re fukua and pw fukua hitconfirming into lvl 3 is most practical way to Regen health but people get hit by armored grab all the time so idk pw 2mp already has armor, honestly I have not had a weird cross over under on pw normal string interaction in years I don't see it as an actual problem...
  17. softie

    The Annie Patch: Changes and Beta Discussion

    don't think robo keep away needs to be stronger she just needs slightly more reward when she hits you for trying to stop the keep away
  18. softie

    The Annie Patch: Changes and Beta Discussion

    painwheel post time! I think for the most part pw is fine and if she got any gameplay buffs instead of QoL stuff she'd be too strong a few things I want to talk about in this post: Level 3 interactions (buffered special auto corrects and comboing band) l buer whiffing on otg meter gain...
  19. softie

    The Annie Patch: Changes and Beta Discussion

    can Bella not teleport to the ground when she's falling during a knockdown state? just ultra wack ground collision state she has that makes no sense
  20. softie

    The Annie Patch: Changes and Beta Discussion

    why do burst baits need a call out why can't the call-out for a burst bait just be not bursting I just think most people would like it if the game had less hard momentum shift windows, and this is the easiest to remove since it was never intended to begin with