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  1. Lex

    Quality of Life Changes Suggestion Thread

    Sorry for the double post, I just wanted the subject post to stand on its own. So here are my suggestions for QoL changes for the characters I main (Fortune, Val and Double): I'll try and record a video with examples for some of the things I've mentioned here later, along with add...
  2. Lex

    Quality of Life Changes Suggestion Thread

    Edit: Ideas for features/modes/anything outside of SG's combat goes in the feature suggestion thread: https://skullheart.com/threads/feature-suggestions.11590/ So I thought it might be worth making a thread where we compile various Quality of Life suggestions for every character. Before I go...
  3. Lex

    Team Building Guide Feedback

    Surprised that Val is only a 2 for Squigly given H Bypass gives Squig higher damage routes + charge + some neutral use (allows you to get fullscreen unblockable Sing Daisy if you get bypass behind the opponent) as well as giving Squigly a safe DHC (SBO Scalpels is safe on block). I don't play...
  4. Lex

    The Annie Patch: Changes and Beta Discussion

    This string doesn't hit most crouching characters either so it's not a big deal imo (you shouldn't be using it as a hitconfirm string because of how spacing and character dependent it is anyway). Though fyi, you can get that string to work vs those characters (and all crouchers sans Annie, Val...
  5. Lex

    The Annie Patch: Changes and Beta Discussion

    As a Fortune player I'm ambivalent to changing Head Toss' input. I don't get it accidentally very often (and when I do it's never that big a deal) and I find inputting Head Toss with LP the most comfortable personally. But the only reason against changing it just seems to be muscle memory which...
  6. Lex

    The Annie Patch: Changes and Beta Discussion

    Fwiw this also happens vs crouching Squigly (though this rarely comes up while it's really common vs Bella). Also doesn't just apply vs grounded standing Bella, if she's airborne then sHP L Fiber also doesn't work vs her while it works vs everyone else (for example: sHP, H Rekka + H Bypass...
  7. Lex

    The Annie Patch: Changes and Beta Discussion

    I don't think Fortune's meterbuild should be nerfed for many of the same reasons Stuff listed. It's also one of the unique aspects to Fortune's game and I think characters having a diverse range of strengths and weaknesses makes the game more interesting and makes teambuilding more engaging...
  8. Lex

    The Annie Patch: Changes and Beta Discussion

    It's not a bug. If a non-point character hits the opponent then that locks out the assist. And since SBO and monster are hitting while Squigly/Double aren't on point, that therefore counts and locks out the assist. Another common example is Para's Sniper DHC.
  9. Lex

    The Annie Patch: Changes and Beta Discussion

    I made a list of QoL suggestions for Fortune, Val and Double (well, couldn't really think of anything for Double tbh lol) a while back so I'll repost them here: https://pastebin.com/wqXDeXzE Best of luck to the new team, I'm sure you'll do a great job :D Hopefully we don't cause you too much...
  10. Lex

    Devil May Cry Thread

    I feel like they're probably going to keep Vergil back for the special edition. It's almost tradition at this point. And after adding Trish and Lady in DMC4:SE I think it's pretty likely they'd show up (hopefully a bit more fleshed out with some new animations) in a DMCV:SE. Lucia though I...
  11. Lex

    Devil May Cry Thread

    DMC5 demo finally coming to PS4!! The current one has been taken down (if you already downloaded it you can still play dw) and a new (slightly different, according to Itsuno) demo will be releasing on PS4 and Xbone on February 7th.
  12. Lex

    General Beginner Q&A Thread!

    Nothing is wrong with your setup, dw. For executing specials/supers the basic way is you do the movement and *then* press the button. You can also hold the button and release it at the end of the motion as well (this is mainly just to make it a bit harder to mess up though, try the first...
  13. Lex

    Devil May Cry Thread

    That picture is gold lmao.
  14. Lex

    Devil May Cry Thread

    I hope they go for a more simple and fluid art style for the DMC anime than with Castelvania. While the DMC designs fit well with the art style they used there, because the games are so focused on crazy combat and movement I think a simpler animation style would let them produce a more...
  15. Lex

    Devil May Cry Thread

    It's easy to draw a line: does the game have microtransactions? If no, they made those choices for game balance purposes and you can dislike them and think they made the wrong choice but at the end of the day you know it was for the purpose of making a good game. If yes, oh look, we just...
  16. Lex

    Devil May Cry Thread

    DMC4:SE had microtransactions shoved into it as well yes but DMC4 was already a fully released game that was designed without microtransactions. DMC5 is built from the ground up with microtransactions in mind. Do you see how that's a crap comparison? (Bayo also doesn't have microtransactions...
  17. Lex

    Devil May Cry Thread

    I'd still withhold judgement till the game is actually out (and even then, publishers have been known to alter game-economies post-launch). The fact that they're implementing more gameplay reasons for red orbs to be important also seems ripe for abuse on Capcom's part.
  18. Lex

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Don't you unlock directional attacks in the final game? That should help stop people from getting overloaded/confused and forgetting that they have them.
  19. Lex

    Devil May Cry Thread

    If you didn't already know, you will apparently be able to call Nico to drop off arms during missions (you can also choose them at the start of missions ofc). It seems that they're also going to make them quite plentiful throughout all of the levels to stop people from hoarding. Don't know if...
  20. Lex

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    If your axe-hang is replenished after a walljump then the original pit climb is still possible. If you have to fully land on the ground then it wouldn't work.