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  1. TheGamaniac

    Rising Thunder [PC]

    Hit 2 special buttons at the same time. Kinda says it right on the How To Play screen...
  2. TheGamaniac

    Rising Thunder [PC]

    Things I've learned while playing this: Throw tech is, at the time of writing this, not invincible. If their DP is cooling up, Crow gets seemingly-free damage from a throw attempt that can combo into cr.M, and thus into the slam special I forget the name of. Kinetic Deflect can also be used as...
  3. TheGamaniac

    Robo-Fortune Combo Thread

    With Danger being a thing, Robo-Fortune now has a solid bump in corner damage. The buttons (if not the timings) are universal, too! I forgot to set meter back to 3, though... the shown combo builds 0.7 bars or so for you, but grants 1.5 to them. So careful with that. Note: To get that flight...
  4. TheGamaniac

    Robo-Fortune Combo Thread

    Longer vid this time, it was a fairly productive bit of theorycrafting for me. Setups for gaining heads, some combos that slip a headlaunch in the middle, some mid-combo detmode abuse, and a slightly tricky situation for an enemy to find themselves in. (Edited in twice) Things I learned while...
  5. TheGamaniac

    Robo Fortune Discussion

    After 90 frames, it does the grab attempt no matter what. You can't hold it forever.
  6. TheGamaniac

    Robo-Fortune Combo Thread

    Decided to see what sort of... uh, less practical things i could figure out with this super. Shenanigans ahoy! Things i learned from building this combo: The wallsplat from s.HK just needs *a* wall, not necessarily the wall their back is towards. There's bound to be some especially silly...
  7. TheGamaniac

    Robo-Fortune Combo Thread

    Here's the best standard-starter damage I can get so far without using an L3. Edit: For reference, the damage for that without the ending super is 8395. 8405 if you use s.MK because of not needing the juggle. The starter doesn't work on Peacock or Painwheel and the magnet whiffs on a number...
  8. TheGamaniac

    Report This Week In Skullgirls - 4/3 Salty, Saturday Night Salt, Sending off Shin

    Pulling it from one of my older combovids for ya. It's distorted by Youtube's 8x slowdown effect and being a 25 FPS vid to start with, but it's there. ...man, looking at it like this makes me think of what little i've seen of Rumble Fish 2.
  9. TheGamaniac

    Robo-Fortune Combo Thread

    With minimal alterations, I was able to make it almost entirely universal. The same timing for the first restand seems to work on everyone except Double, who needs heavy delays early but the same notation. The second restand needs you to delay everything, but heavier characters don't need a...
  10. TheGamaniac

    Robo-Fortune Combo Thread

    Mmm. I'm not sure if it's universal but here's what i've managed to figure out for raw damage. It's deceptively difficult to pull off, so i also put in some easier variants for when you don't want to risk the dashing s.LP link and where things might whiff. I havn't tested extensively but in...
  11. TheGamaniac

    Robo-Fortune Combo Thread

    What's your midscreen? Currently combocrafting, but havn't really done so since the cr.MK damage nerf so I'm not up to date for damage numbers.
  12. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Characters do different amounts of damage and have different amounts of health based on how the number of characters on each team. In the example video you made, which is a 3v3, both sides have +15% HP (17825 instead of 15500) and do +30% damage (the 1.3 damage multiplier shown in the infobox)...
  13. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    That's an already-acknokwledged bug, the increased cooldown is applying to the point version instead of the assist one.
  14. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Probably a good idea, considering it's gotten a lot easier to build hype now that chairslams build it too. Especially with assists, like so. Found out that since you actually land before your finisher if you jump ASAP from Wulf Shoot (or Wulfamania), you can hit P or K in the air early to...
  15. TheGamaniac

    Skullgirls PC Beta Updates Discussion

    Post-flash? Superjump backwards on the first or second frame you can act and clip his toes with a slightly delayed j.LP. Unbufferable, but at least it exists!
  16. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    That'd be because the latest patch seems to have made the 1f chairdance link impossible by increasing the recovery time of the dance itself. Also at least in this scenario, crumple and getup times combine to make Peacock and Painwheel in the average category. For reference, the frame advantage...
  17. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    On top of that, it also gives you significantly more frame advantage than the splash (enough to try and set up a safejump) and does more damage in general at the end of a combo even without knees/headbutts (though unlike Splash it sets off undizzy, but if yer hitting undizzy yer probably going...
  18. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Not really, but some thoughts to make the timing easier... Mic: A bit of a visual aid for timing the release to drop the mic after hitting with the fist is about the same duration as the delay in a chain between a light normal hitting and the punch itself hitting. Alternatively, it's a *very*...
  19. TheGamaniac

    Robo-Fortune Combo Thread

    Decided to see what I could do with a bit of assist usage. I think there's potential with these ones, though I didn't check for universality this time. Of course, there are parts you can make slightly different to improve consistancy, such as s.MP instead of cr.MP for easier restands on the...
  20. TheGamaniac

    Robo-Fortune Combo Thread

    [Combo's after this are current, and they work in the current version of the game] Goodbye airdash cancels, hello doublejump cancels and midair links from the bonus height! I checked the universality this time, too. The first corner combo works on everyone except for Double and R.Fortune who...