Dr.Sanity
Panda System
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- Sep 3, 2013
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Eliza: "I'm bleeding, making me the victor."
Eliza: "I'm bleeding, making me the victor."
As am I, it really makes characters like Robo and Squigly stand out, which is nice, and it makes for interesting balance.
Her vials? That's the only resource I can think of. Also, I had a question about something you said in the stream, you said Big Band had some Third Strike in him, is that limited to parry, taunt, Q's dropkick or is there more?
Since it deals 2750 unscaled, we can see that 1512 is 55%
eh I was just doing stuff for giggles, not really trying to do anything optimal. and yes but maybe not as easy. I know with band it is rather hard to convert off of Timpani Drive, this was really just to show that it is easy to convert off of magnetMagnet in this combo is the 12th hit, and would thus normally deal 827 damage, rather than the 1512 (almost twice as much!) in your video. Just to keep in mind.
E: I also have to admit I don't really understand this thing..
It is just a jumpin, then groundstring + damage assist + super, then DHC Install and a full Painwheel combo.
Can't every character do this to at least very similar effects?
Did that change in todays patch? I'm at work and can't check, but I see that it is not listed in the changelist update over in PC Beta Updates Discussion thread
It is listed as a DP in the Movelist now, dunno if it was before.
The 8-bit style sounds are all really neat. I like them.
After 90 frames, it does the grab attempt no matter what. You can't hold it forever.
You'll get used to it. :^) It felt weird the first time I played Tager too, but it allows you to do a lot more with the magnetism by whiffing.
Yeah, when I was gearing up for the video I did see plenty of magnetic shenanigans that can stem from a quick pull from the super.
Off the top of my head that would require some serious balancing. Imagine robo being able to lay a mine, fire a kamikaze, and have hidden missiles all coming out on the screen at nearly the same time... Perfect screen coverage for little risk and no meter. Doesn't seem like a GREAT idea at first glance unless the actual projectiles are nerfed in some way to compensate.
The hidden missile uses all available heads, so you couldn't do that. I'd be perfect if you only got a one cancel, so you could fire a head and cover your tracks with a mine at the same time, or use and mine/kamikaze and then use the other one or two for missiles to enhance your lockdown. It makes perfect sense and wouldn't be any more OP than Peacock's bomb cancels, especially since she has to find the space to fire all those heads back out again.
Besides the start up of any of the headcalls are 50, 65, and 80 frames respectively, now peacock's start up frames on the Georges are 36, 39, 36. Peacock is far faster [even if you chain the george calls it comes out to 50 frames.] and giving Robo Fortune to cancle out of one her head calls into one of her other ones would be alright due to the large start up that each move has.
do you forget that the lazors are horrible negative on block and not very positive on hit. She could try to do a run away with lazors but if the opponent is half screen distance away from her then they can close the gap pretty fast and at that point throwing out a lazor is just too risky. Any character can rush her down easy if a lazor is blocked or armored thru making her current keepaway with just lazors very weak. Now vs another keepaway character that's another story... Robo's lazors can cut thru peacock's Georges' like butter. Her backdash is the same to Fortune's and can be used to do a sudo keepaway like peacock.
Besides the start up of any of the headcalls are 50, 65, and 80 frames respectively, now peacock's start up frames on the Georges are 36, 39, 36. Peacock is far faster [even if you chain the george calls it comes out to 50 frames.] and giving Robo Fortune to cancle out of one her head calls into one of her other ones would be alright due to the large start up that each move has.
Also her Heads are not good combo tools at full screen the only two that would be okay would be full kitten missiles and a Kamekaze into lazor super confirm. But that's just me. I feel like the kamekaze is used more for a crossup after a hard knock down via an assist. Same can go for the Missiles. The Mine is just there for back up sorta like how George's day out can be and how it can cover peacock's butt in some unsafe situations.
That's constructive.