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As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section.
The archives are locked, so please use the new forum sections to create new discussion threads.
I dislike some of the changes, namely the undizzy change. I believe it needs more tweaking before being released onto the PC build, not to mention that if you release it on PC, the console patch build (assuming it'll be the current PC build and not the beta one) will be behind yet again, and a...
Well I'd say the difference with Kagura and Terumi is they were readily available when the game launched. For US players at least, we were experiencing the new characters and balance and system changes for the first time. Whereas Kokonoe came out a bit later so they may want to give players a...
Wouldn't she be banned for the sole reason of having just came out as opposed to anything regarding balance? There have been Injustice tournaments that banned DLC characters early on simply because they were too new for people to know how to fight them.
1. Random supers, provided you have a safe DHC, can semi let you bypass the neutral game. Dash up diamond dynamo with bella is far better than it should be, or even worse, any invincible super DHC to someone like painwheel or double, who will get a full combo if you got hit, and a mixup if you...
Val is fine in duo teams.
And mm cafe lists suuuuck. I'd rather us all grind out matchups for months to make a matchup chart list than use those things.
This was the original vanilla one.
In SDE, it had to be altered, and it went something like this
And in PC, the launch to j.HK no longer really works due to undizzy so instead, doing s.HK loops is a preferable ender. No video because I don't have one/don't wanna look in nico.
Most bnbs followed pulsr's start and mid portions of the combo, and they can be done midscreen. They're tricky which is why everyone shows themselves doing it in the corner, but it's possible.
I'd argue Fila vs Val is actually an even matchup. Filia's j.HP beats out a good amount of Val's approaching air normals but it's countered by j.HK and s.HK. Up close, both of them have many options to keep each other on their toes, but neither can just bully the other.
You can do it from a midscreen distance to corner. It's not corner to corner though (well, you *can*, but it's very strict and even then, it's not literal corner to corner). It's easier in the corner obviously, but still possible midscreen. Sometimes omitting the first j.HK is good midscreen...
Talk about tiers and matchups regarding the current version of SG. Try to keep a well thought out discussion going. That means don't say "M.S 4CHAN IS TEH TOP TIER", but rather, actually give (valid) reasons for your thoughts, and preferably discuss how you believe they fare in matchups. Sure...
cr.LK, cr.MK, cr.HP
j.HP, j.HK xx AD xx j.MP, j.HP
j.MK, j.HP
j.LP, j.MP, j.HP
j.LK, j.MP, j.HP xx shuriken/vial
s.MP, s.HP, HK Savage Bypass
s.HKx3, LK Savage Bypass
cr.LP, s.MPx2, cr.MK, s.HP, HK Savage Bypass xx EKG Flatliner
8.3k without poison.
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