Mike Z never had a problem with TOD, it was TOD for little resource expenditure or TOD combos that took forever. I don't think he's going to change anything based on being able to TOD a 2v2 character starting with 2 meter, since it sounds like you'll have to use 3 to actually do it.
And there are no loops in SG (IPS prevents this).
Caveat: I'm average at best at this game, the really good players do stomp me, though I can sometimes sneak in a win and I think I do a pretty good job stomping bad players- I've had a few folks rage on me so I must be doing something right.
No, it was 2 meters total usage. with 1 meter it's 95%. Did require corner I believe. Got hit by it 2 or 3 times. These combos also do 60-70 hits and last a good long while as well.
As for loops, they're limited, but they're there, everyone knows them, so it becomes optimal/boring. What's needed is not to eliminate the loops, but to nerf how effective they are, and only nerfing those loops. (my idea would be to make non-jab/short normals used twice in an IPS phase count towards undizzy and possibly cause an increase in scaling as well) Loops would still be great for positioning, but this would probably be sufficient to cut the damage from 100% to 80-90%, or at least require a lvl 3 to 100% kill someone. I believe this nerf would only hit top-end combos, it wouldn't hit the combos normal players make, alongside certain players who only do loop combos (which you see tons of online, and it gets annoying/boring, esp if they have terrible neutral games)
I believe this is an area where I do disagree with MikeZ, I get the impression from the stream that he thinks those sorts of combos are creative, but they stop being creative when everyone does it- the creativity in the game comes from resets/setups, which is the part I enjoy- TOD kills that part of the game, not only because resets become unneeded when you can just kill, but also the fear factor.
Yeah, I know I'm complaining, if this game wasn't great otherwise I wouldn't be complaining because I'd play something else. I don't come from a Marvel background, I come from a VF background- and without the TODs SG has a lot of the aspects I enjoy about VF, though in a vastly different format. (I know, that's a comparison you don't see much- but SG and VF have a ton of similarities to me, even down to general awesomeness of each community)
I have no problem with a solo char being able to TOD level 3 with use of a good number of bars, but 1-touch kills should be limited to those scenarios.
Edit: I know I'm going way off-topic, I'm sorry and I know I shouldn't, if a mod wants to move this feel free, but I think this will determine tiers in the future under the current rules. Being able to not let the other person play is a huge advantage.