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  1. KuroOneHalf

    General Fanart Discussion (Potentially NSFW)

    Thanks everyone! Glad you like it. ❤
  2. KuroOneHalf

    General Fanart Discussion (Potentially NSFW)

    I drew Filia again.
  3. KuroOneHalf

    Skullbats EU PC

    I did a few more crucial mistakes than I remembered. Will need to do better next time.
  4. KuroOneHalf

    Europe PC Danisen League: EU Edition

    I'd really like this rule to be added/tweaked. A few times already I've been in rank 2 and none of the other rank 2 players were available to play, but rank 1 players were, and vice versa. Also, and I apologize if it's been mentioned already but what if you added weighted point increases/losses...
  5. KuroOneHalf

    Europe PC Danisen League: EU Edition

    1st Dan Match: Kuroonehalf wins 2-0 vs Dragon-M 1st Dan Match: Kuroonehalf wins 2-1 vs Placiam 1st Dan Match: Kuroonehalf wins 2-0 vs Shark 1st Dan Match: Kuroonehalf wins 2-0 vs Pombear 1st Dan Match: Kuroonehalf wins 2-0 vs Rex And why are so few people participating. :V
  6. KuroOneHalf

    Europe PC Danisen League: EU Edition

    Wooo I'm still in dan 2. I'm so good.
  7. KuroOneHalf

    Europe PC Danisen League: EU Edition

    2nd Dan Match: Kuroonehalf wins vs Sanji 2-0
  8. KuroOneHalf

    Europe PC Danisen League: EU Edition

    1st Dan Match: Kuroonehalf wins vs Den 2-0 1st Dan Match: Kuroonehalf wins vs Dragon-M 2-0
  9. KuroOneHalf

    Europe PC Danisen League: EU Edition

    1st Dan Match: Kuroonehalf wins vs Galecia 2-0 1st Dan Match: Kuroonehalf wins vs Shark 2-0
  10. KuroOneHalf

    Europe PC Danisen League: EU Edition

    1st Dan Match - Kuroonehalf wins vs Ouhogen 2-0
  11. KuroOneHalf

    Europe PC Danisen League: EU Edition

    1st Dan Match - Kuroonehalf wins vs Rex 2-0
  12. KuroOneHalf

    Europe PC Danisen League: EU Edition

    1st Dan Match: Kuroonehalf wins vs Rice 2-1
  13. KuroOneHalf

    Europe PC Danisen League: EU Edition

    Sign me up, capn'. Steam ID: http://steamcommunity.com/profiles/76561198026719448/ Characters: Filia, Eliza, Cerebella
  14. KuroOneHalf

    Big Band I think SSJ is much stronger than it should be

    That's the thing, you have to make a perfect block switch as you cross over in order to make sure you don't get caught by a SSJ, which is kinda silly. But ah well, I guess I blew up the issue a bit. It only seem to really affect the situation above (when not doing so as a reset) and random SSJs...
  15. KuroOneHalf

    Big Band I think SSJ is much stronger than it should be

    Hm, could you elaborate on this undizzy thing? I don't play the beta often so I'm not totally up to par with how he behaves there (though I don't recall major changes related to this in patch notes) or what these undizzy changes entail. While baiting is an option, it sort of dodges the issue...
  16. KuroOneHalf

    Big Band I think SSJ is much stronger than it should be

    Once every few days I feel like making this thread but end up procrastinating on it. No more. As the title says, I find BB's Supersonic Jazz to be much too powerful. edit: More specifically in crossup situations. It's not a complex issue: having such a huge hitbox, doing such good damage, being...
  17. KuroOneHalf

    General Fanart Discussion (Potentially NSFW)

    Yeah dood. I don't have an art thread cause I've only done uh, like 5 or 6 Skullgirls pieces, and most of them are old and yucky. But you can check my other stuff on my DA and twitters: http://kuroonehalf.deviantart.com/ https://twitter.com/Kuroonehalf
  18. KuroOneHalf

    General Fanart Discussion (Potentially NSFW)

    I decided to draw Eliza again, a year and a half after my last drawing of her. I improved a good bit!
  19. KuroOneHalf

    Consistent dash crouch cancelling

    Oh, you're right, I hadn't noticed that. That does make it much more reasonable. Still, there's scenarios in which right after dashing forward I want to reverse my decision, but instead my character will just keep dashing forward like a goofball. But I guess the current way it works makes more...
  20. KuroOneHalf

    Consistent dash crouch cancelling

    I noticed a quirk with characters that have a run/slide as their forward dash (Eliza, BB, Ms.Fortune, maybe more?) in which if you don't return the directional input to neutral after dashing you won't be able to cancel the dash into a crouch, and your character will keep running until that...