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  1. missingno

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You're allowed to be disappointed in the game, but you don't have to be such an asshole about it.
  2. missingno

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Eh, I dunno how I feel about that idea of ST balancing. Fighting the cat, I kinda felt like there were only two states for my characters to be in: full HP or dead. And that kinda feels a bit shallow to me honestly, not much decision-making or resource management involved in healing or anything...
  3. missingno

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    what the hell are you even talking about
  4. missingno

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Sand worm guy just kept teleporting away every time I approached for a while until he finally didn't. Sometimes I could shoot him with arrows, sometime shooting triggered another teleport. I didn't get what I was supposed to specifically do to make him not teleport, besides just keep doing the...
  5. missingno

    Indivisible Unofficial bug report thread

    In case anything’s platform/hardware specific, I’m on Manjaro Linux 18.1, 5.2.11 kernel, Intel i7-8750H @ 2.2-4.1 GHz, GeForce GTX 1050 w/ NVIDIA 430.40, 16GB RAM I’ve had a few moments where my back character got stuck in a loop of falling off the stage, respawning, and running back off. For...
  6. missingno

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I've started compiling my own feedback doc to send to L0. I figure I'll post it in more places to make sure someone sees it once I've finished my first playthrough and have more thoughts written down, but I figured why not share what I have so far with Skullheart and see what anyone else thinks...
  7. missingno

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Backer codes will be up at 6AM PST (9 AM EST).
  8. missingno

    Indivisible media coverage index

    Not surprised the main story's easy enough to button-mash through, it probably has to be or else casuals will complain. I'm sure that Cat's hiding somewhere though. Is there at least a Hard Mode?
  9. missingno

    Sony just announced Crossplay. SG gonna come to switch & have Xplay?

    SG is coming to Switch, the port's been farmed out to Skybound Games. But they're not going to be touching other versions of the game to patch in crossplay or anything. Bear in mind that stuff is still very complicated, it's not like they'd just be flipping a switch. Mike actually wanted to try...
  10. missingno

    Guilty Gear Thread

  11. missingno

    Blazblue Cross Tag Battle.

    Were you expecting all 9 characters to be new sprites? They already showed the new newcomers up front at Evo, I fully expected the rest of the pack to be recycled. And given how much clamoring I've heard for Hilda, Adachi, and Elizabeth, I'd say they made great picks here. Hilda/Blitztank...
  12. missingno

    Guilty Gear Thread

    Hot take: May just looks totally generic now. I liked the pint-size pirate design.
  13. missingno

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    HYPE TRAIN CHOO CHOO
  14. missingno

    So what happened with that Canon Story plans and Cliffhangers?

    Once upon a time it looked like SG2 was still a possibility, now it doesn't.
  15. missingno

    Gaming General Discusison

    Letting this unchecked monster grow even larger is not a good idea, full stop.
  16. missingno

    So what happened with that Canon Story plans and Cliffhangers?

    In case you didn't know, there's a bit of turmoil between Autumn Games and Lab Zero. Since they own the rights to the IP Autumn took their ball and went home to focus on mobile rather than funding SG2. They may still try and get the full story told that way, but I don't know if Alex Ahad will...